Super Mario Earth's Invasion

I'm working on a new project 'Super Mario Earth's Invasion'.
Levels take place in various parts of Earth (with the mix of fantastic elements). we go!

-- Moonbase


1)New York: King Bob-ombs'Town(city) (Boss: King Bob-omb)
2)Rome: Pope 'King Whomp' (old city) (Boss: Whomp King)
3)Carribean: Bubba's Islands (water) (No Bosses)
4)Mount Everest: Mother Penguin's slide (snow)(No Bosses)
5)The Island of the Doll's: King Boo's Chalet (wood/ghost) (Bosses: King Boo/Mr.I)
6)The Catacombs Of Paris: Between Bones and 'Scuttlebugs' (cave/ghost) (No Bosses)
7)Mauna Loa: The King Of Fire 'Big Bully' (fire)
8)Sahara: Eyerok Enigma (sand) (Boss: Eyerok)
9)Niagara Falls: Let's crush all 'skeeters' (water)
10)Antarctica: Ice Village Of 'Chill Bully' (snow/ice) (Boss: Chill Bully)
11)The Amazon Rainforest: Den's Wiggler (forest/swamp) (Boss: Wiggler)
12)Cernobyl Nuclear Power Plant: Bob-ombs' Reactivation and the danger of 'Bill Blasters' (factory) (No Bosses)
14)Cloud City of Fwoosh King (Custom Boss)
15)The Big Planetary Orbit

Caps and Secret Levels will take place in 'New 7 Wonders of the World':

-Great Wall Of China (temple) (China)
-Petra (desert/temple) (Jordan)
-The Colosseum (temple/arena) (Italy)
-Chichen Itza (temple/cave) (Mexico)
-Machu Pichu (old city/temple) (Peru)
-Taj Mahal (mausoleum) (India)
-Christ The Redeemer (Mount/other) (Brazil)

1° Bowser Stage: In The Inner Core (Custom Boss)
2° Bowser Stage: Big Battle Between Quicksands (Custom Boss)
3° Bowser Stage: Bowser Fortress In The Space (Custom Final Boss)

my twitch:
That slide level is probably my favourite out of the others, reminds me of the PSX crash games
This looks great so far! Who's your team? I also remember you asking me about music. Sorry I can't help with that. I'm better with models and if you would like help feel free to ask me!
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
Look very sick, keep it up !
Guys, check out my 1st OST preview:
Little OST preview:

Just want to say I and my team are still working hardly on this. Sometimes progresses can be slow, especially because coding part can take more time than other things, so don't worry ^^

New Preview video:
Here's the 3rd preview video:

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