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    super_mario_galaxy_2:collision_values

    Collision Values

    With collision, comes a PA file which dictates collision values. These values being sound, floor and wall codes.

    Sound Codes

    Value Definition
    00 Normal
    01 Soil
    02 Lawn
    03 Stone
    04 Marble
    05 Wood (Thick)
    06 Wood (Thin)
    07 Metal
    08 Snow
    09 Ice
    0A Shallow
    0B Beach
    0C unknown
    0D Carpet
    0E Mud
    0F Honey
    10 Heavy Metal
    11 Marble Snow
    12 Marble Soil
    13 Metal Soil
    14 Cloud
    15 Marble Beach
    16 Marble Sand

    Floor Codes

    Value Definition
    00 Normal
    01 Death (Instant)
    02 Slip (On slopes)
    03 No Slip (Can't Slip)
    04 Damage (Damage Mario Normally)
    05 Non-reflective Ice
    06 Bounce (Low)
    07 Bounce (Middle)
    08 Bounce (High)
    09 Sand Slider
    0A Lava/Fire Damage
    0B Bounce (Normal???)
    0C Fire Dance(?)
    0D Sand
    0E Glass (Reflective)
    0F Electric Damage
    10 Pull Back (In Bubble)
    11 Quicksand
    12 Poison
    13 Slide (Slippery Slope)
    14 Wet Floor (High)
    15 Wet Floor (Medium)
    16 Wet Floor (Low)
    17 Wet Floor (Lowest)
    18 Spikes
    19 Quicksand (Fast)
    1A Snow
    1B RailMove (Path Moving Parameters?)
    1C AreaMove (Used in Squizzard Battle Arena
    1D Press (Moving Blocks?
    1E Sand (No Footprints)
    1F Sinking Swamp
    20 Mud?
    21 Ice (Reflective)
    22 Bounce (Umbrella)
    23 No Spin Drill
    24 Metal?
    25 Lawn
    26 Cloud
    27 PressAndNoSlip (Platform Moving around Cylindrical Planet?)
    28 Rock Mario Dash
    29 Dark Matter
    2A Dust
    2B Non-slip Snow

    Wall Codes

    00 Normal
    01 No Wall Jump
    02 No Wall Slip
    03 No Grab
    04 Ghost Through (Boo Mario can phase through)
    05 No Side Step
    06 Rebound
    07 Honey
    08 No Action
    super_mario_galaxy_2/collision_values.txt · Last modified: by Froggo