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super_mario_galaxy_2:collision_values

Collision Values

With collision, comes a PA file which dictates collision values. These values being sound, floor and wall codes.

Sound Codes

Value Definition
00 Normal
01 Soil
02 Lawn
03 Stone
04 Marble
05 Wood (Thick)
06 Wood (Thin)
07 Metal
08 Snow
09 Ice
0A Shallow
0B Beach
0C unknown
0D Carpet
0E Mud
0F Honey
10 Heavy Metal
11 Marble Snow
12 Marble Soil
13 Metal Soil
14 Cloud
15 Marble Beach
16 Marble Sand

Floor Codes

Value Definition
00 Normal
01 Death (Instant)
02 Slip (On slopes)
03 No Slip (Can't Slip)
04 Damage (Damage Mario Normally)
05 Non-reflective Ice
06 Bounce (Low)
07 Bounce (Middle)
08 Bounce (High)
09 Sand Slider
0A Lava/Fire Damage
0B Bounce (Normal???)
0C Fire Dance(?)
0D Sand
0E Glass (Reflective)
0F Electric Damage
10 Pull Back (In Bubble)
11 Quicksand
12 Poison
13 Slide (Slippery Slope)
14 Wet Floor (High)
15 Wet Floor (Medium)
16 Wet Floor (Low)
17 Wet Floor (Lowest)
18 Spikes
19 Quicksand (Fast)
1A Snow
1B RailMove (Path Moving Parameters?)
1C AreaMove (Used in Squizzard Battle Arena
1D Press (Moving Blocks?
1E Sand (No Footprints)
1F Sinking Swamp
20 Mud?
21 Ice (Reflective)
22 Bounce (Umbrella)
23 No Spin Drill
24 Metal?
25 Lawn
26 Cloud
27 PressAndNoSlip (Platform Moving around Cylindrical Planet?)
28 Rock Mario Dash
29 Dark Matter
2A Dust
2B Non-slip Snow

Wall Codes

00 Normal
01 No Wall Jump
02 No Wall Slip
03 No Grab
04 Ghost Through (Boo Mario can phase through)
05 No Side Step
06 Rebound
07 Honey
08 No Action
super_mario_galaxy_2/collision_values.txt · Last modified: 2018/10/15 10:31 by Froggo