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diddy_kong_racing:level_header

Level header

Note: This page only reflects the US 1.0 version of the game.

The size of the object header itself is 0xC8 bytes.

Offset Type Description
0x00 s8 World id (0 = Central Area, 1 = Dino Domain, 2 = Sherbet Island, 3 = Snowflake Mountain, 4 = Dragon Forest, 5 = Future Fun Land, -1 = Cutscene/Unused)
0x08 f32 Track height
0x34 s16 Track model
0x36 s16 Object Map 1
0x38 s16 Background / Skydome
0x4B s8 Number of laps
0x4C s8 Race type (0 = Normal race, 3 = Horseshoe Gulch, 5 = Hub Area, 6 & 7 = Cutscene, 8 = Boss race, 0x40 = Battle TT Challenge, 0x41 = Bananas TT Challenge, 0x42 = Egg TT Challenge)
0x4D s8 Default vehicle
0x4E s8 Available vehicles (Bitwise; 1 = Car, 2 = Hovercraft, 4 = Plane)
0x52 u8 Music
0x54 u16 Instruments used in music
0x9C s8 Camera field-of-view (0 - 90 degrees)
0x9D u8 Background clear color (red)
0x9E u8 Background clear color (green)
0x9F u8 Background clear color (blue)
0xAC PulsatingLightData* Pointer to the data for the pulsating lights used in Spaceport Alpha
diddy_kong_racing/level_header.txt · Last modified: 2022/02/12 03:51 by David