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    diddy_kong_racing:level_header

    Level header

    Note: This page only reflects the US 1.0 version of the game.

    The size of the object header itself is 0xC8 bytes.

    Offset Type Description
    0x00 s8 World id (0 = Central Area, 1 = Dino Domain, 2 = Sherbet Island, 3 = Snowflake Mountain, 4 = Dragon Forest, 5 = Future Fun Land, -1 = Cutscene/Unused)
    0x08 f32 Track height
    0x34 s16 Track model
    0x36 s16 Object Map 1
    0x38 s16 Background / Skydome
    0x4B s8 Number of laps
    0x4C s8 Race type (0 = Normal race, 3 = Horseshoe Gulch, 5 = Hub Area, 6 & 7 = Cutscene, 8 = Boss race, 0x40 = Battle TT Challenge, 0x41 = Bananas TT Challenge, 0x42 = Egg TT Challenge)
    0x4D s8 Default vehicle
    0x4E s8 Available vehicles (Bitwise; 1 = Car, 2 = Hovercraft, 4 = Plane)
    0x52 u8 Music
    0x54 u16 Instruments used in music
    0x9C s8 Camera field-of-view (0 - 90 degrees)
    0x9D u8 Background clear color (red)
    0x9E u8 Background clear color (green)
    0x9F u8 Background clear color (blue)
    0xAC PulsatingLightData* Pointer to the data for the pulsating lights used in Spaceport Alpha
    diddy_kong_racing/level_header.txt · Last modified: by David