06-04-2018, 02:00 AM (This post was last modified: 08-23-2018, 06:36 AM by AloXado320.
Edit Reason: Proof
)
Hello everyone, I present you my first hack: Bounce Tales 64
This is a 2D hack that allows you to play the all the levels from the original java game. However, the boss levels will be in 3D, for obvious reasons.
Here's a detail of what this hack will offer so far:
A rearranged HUD.
Changed color coins, yellow coins are now beige, red coins are now pink, blue coins are aqua (these variants are in the original java game, but unused).
Also the coins are eggs.
All the levels (12) will have 3 stars per level (2 stars + 4 red (pink) coins (eggs) star).
The Bonus levels (3) will have only 1 star (30 (pink) coins (eggs) star).
This hack is in a very early stage. Here are some screenshots:
New Screenshots
Those screenshots are taken on PJ 2.3 with GlideN64
Title Screen
File Select HUD 1 Chapter 1 Differences: Fixed textures, level optimized, (0xFC) command fixed (basically no more black textures). Chapter 2 Differences: Same as the Chapter 1, but the water part was added (like the original). Chapter 3 Differences: Same as the Chapter 1. Chapter 4 Differences: Same as the Chapter 1, but now the level mostly has water (like in the original). The quicksand and lava shown in F3 was just for a test.
Old Screenshots
Title & File
Title Screen
File Select
Level 1
I'll make progress of the hack when i have free time, so progress might be slow. Also the hack will be finished when July is over.
To-do list:
- Change Mario sounds. (Done)
- Change Mario to a Ball (Bounce) (Done)
- Replace some vanilla textures I will use (Mostly Done)
- Finish the stages (duh) (Level's 5/12 done) (Bonus Levels 1/3)
- Add the music from the original game (they are midis, so it will be somewhat easy) (4/6 done)
- Fix some textures. (Done)
- Create a Hub (2/3 done)
- GildeN64 & Console Compatibility (Fully Done). I don't have a N64, so i used cen64 on the first tests.
EDIT: I asked first David to test my hack on console to see if it works, normally it get's stuck after the Mario Screen (on cen64, it goes past that for some reason). However, using sm64compress makes it work: https://www.youtube.com/watch?v=m_UASeeHlmg
Also, a Beta Gameplay of a more updated version of the hack, this time with Title Screen and Mario modifed working on console.
Thanks for Marionova for testing! https://www.youtube.com/watch?v=AhOqWMo9ck8& Big thanks to queueRAM to make sm64compress and David & Marionova to test my (wip) hack on console!