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Threads: 3
Joined: Mar 2018
06-16-2018, 08:16 PM
(This post was last modified: 06-16-2018, 08:43 PM by Drahnokks.)
I have real problem, when you patch your rom with MOP from kaze and you apply the "Extend Bank 0x04" tweak the swithpanel star spawn immediatly when you enter in the level (no need to active switchpanels), this is very annoying :/
If someone have an idea how to fix that let me know.
thanks ^^
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Joined: Apr 2018
(06-16-2018, 08:16 PM)Drahnokks Wrote: I have real problem, when you patch your rom with MOP from kaze and you apply the "Extend Bank 0x04" tweak the swithpanel star spawn immediatly when you enter in the level (no need to active switchpanels), this is very annoying :/
If someone have an idea how to fix that let me know.
thanks ^^
Code:
.orga 0x632D0
LUI A0, 0x1300
JAL 0x80277F50
ORI A0, A0, 0x05D8
objects_loop:
LUI T1, 0x8036
ORI T1, T1, 0x0E88
LW V1, 0x18(SP)
BEQ T1, V1, 0x63314
LW T2, 0x20C(V1)
BNE T2, V0, wrong_object
NOP
.orga 0x63304
wrong_object:
ADDIU V1, V1, 0x260
SW V1, 0x18(SP)
B objects_loop
NOP
.orga 0x63CE8
NOP
NOP
BNE T2, V0, 0x63D04
Compile with armips
Posts: 14
Threads: 3
Joined: Mar 2018
Thanks a lot ^^ but I have a white screen now :/
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Joined: Apr 2018
06-28-2018, 02:55 PM
(This post was last modified: 06-28-2018, 02:56 PM by aglab2.)
(06-28-2018, 12:25 PM)Drahnokks Wrote: Thanks a lot ^^ but I have a white screen now :/
Sorry, missed one instruction by accident. Here is working code
Code:
.orga 0x632D0
LUI A0, 0x1300
JAL 0x80277F50
ORI A0, A0, 0x05D8
objects_loop:
LUI T1, 0x8036
ORI T1, T1, 0x0E88
LW V1, 0x18(SP)
BEQ T1, V1, 0x63314
LW T2, 0x20C(V1)
BNE T2, V0, wrong_object
NOP
LW T4, 0x0F0(V1)
.orga 0x63304
wrong_object:
ADDIU V1, V1, 0x260
SW V1, 0x18(SP)
B objects_loop
NOP
.orga 0x63CE8
NOP
NOP
BNE T2, V0, 0x63D04
Posts: 14
Threads: 3
Joined: Mar 2018
That's work
thanks again Aglab