07-04-2018, 06:19 PM
(This post was last modified: 07-04-2018, 10:09 PM by jesusyoshi54.)
I've been experimenting with ambient occlusion and shadows and created a couple demo levels. I made a comparison to show the different ways you can add these effects and how they look in the levels. From what I can see, ambient occlusion looks good with vertex colors while shadows do not. Overlaying your textures with a shadow map can look good but is hard to implement accurately.
You can see all the pictures in this imgur album: https://imgur.com/a/lSP90bM
You can see the AO & Shadow texture maps individually here: https://imgur.com/a/Uze5UaS
You can see all the pictures in this imgur album: https://imgur.com/a/lSP90bM
You can see the AO & Shadow texture maps individually here: https://imgur.com/a/Uze5UaS