Baked Ambient Occlusion and Shadows
#1
I've been experimenting with ambient occlusion and shadows and created a couple demo levels. I made a comparison to show the different ways you can add these effects and how they look in the levels. From what I can see, ambient occlusion looks good with vertex colors while shadows do not. Overlaying your textures with a shadow map can look good but is hard to implement accurately.

You can see all the pictures in this imgur album: https://imgur.com/a/lSP90bM

You can see the AO & Shadow texture maps individually here: https://imgur.com/a/Uze5UaS
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#2
First 4 screenshots of 1st link looks pretty like SM64DS
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#3
Featuring vibrant visuals, a variety of levels, and additional unlockables, geometry dash world is a rhythm-based platformer that players must navigate through challenging levels, each filled with obstacles and set to catchy music.
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