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super_mario_galaxy_2:development_leftovers

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Development Leftovers

This page is for documenting the different development leftovers, not including removed zones and text.

DemoEndingBossJugem.dtp

Inside Giga-lakitu's ObjectData file BossJugem.arc happens to be the decompiled source for the BTP (Binary Texture Pallete) filetype. DemoEndingBossJugem.dtp was exported from Maya 2008 Service Pack 1 on 17/3/2010. It's full source is here:

<TEX_PAT_INFO>
{
	version	3.150
	filename	W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem
	toolname	Maya
	source	'Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)'
	date	2010/3/17
	time	0:56:47
	host	EADMURATAS
	suitable_joint	cull_more	47
	numjoints	30
	numframes	370
	playmode	onetime
	numtexpats	1
	compress_mat	on
}

<TEX_PAT>
{
	index	0
	mat_name	MtJugemEye_v
	tex_index	0
	numtextures	3
	tex_name	BossJugemEye.0
	tex_name	BossJugemEye.1
	tex_name	BossJugemEye.2
	size	371
	pattern	0 0 0 0 0 0 0 0 0 0
	pattern	0 0 0 0 0 0 0 0 0 0
	pattern	0 0 0 0 0 0 0 1 1 1
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 2 2 2 2 2 2 2 2 2
	pattern	2 
}

<TEX_IMG>
{
	index	0
	name	BossJugemBody
}

<TEX_IMG>
{
	index	1
	name	BossJugemClown
}

<TEX_IMG>
{
	index	2
	name	BossJugemEye.0
}

<TEX_IMG>
{
	index	3
	name	BossJugemEye.1
}

<TEX_IMG>
{
	index	4
	name	BossJugemEye.2
}

<TEX_IMG>
{
	index	5
	name	BossJugemShell
}

<TEX_IMG>
{
	index	6
	name	FurBossJugemScarf_vBody
}

<TEX_IMG>
{
	index	7
	name	jugem_lens
}

<TEX_ATTR>
{
	index	0
	image	0
}

<TEX_ATTR>
{
	index	1
	image	1
}

<TEX_ATTR>
{
	index	2
	image	2
}

<TEX_ATTR>
{
	index	3
	image	3
}

<TEX_ATTR>
{
	index	4
	image	4
}

<TEX_ATTR>
{
	index	5
	image	5
}

<TEX_ATTR>
{
	index	6
	image	6
}

<TEX_ATTR>
{
	index	7
	image	7
}

<MATERIAL>
{
	index	0
	name	FurBossJugemScarf_v
	texture0	6
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<MATERIAL>
{
	index	1
	name	MtJugemBody_v
	texture0	0
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<MATERIAL>
{
	index	2
	name	MtJugemClown_v
	texture0	1
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<MATERIAL>
{
	index	3
	name	MtJugemEye_v
	texture0	2
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<MATERIAL>
{
	index	4
	name	MtJugemShell_v
	texture0	5
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<MATERIAL>
{
	index	5
	name	jugem_joint:lens_tex_v
	texture0	7
	texture1	-1
	texture2	-1
	texture3	-1
	texture4	-1
	texture5	-1
	texture6	-1
	texture7	-1
}

<JOINT>
{
	index	0
	name	AllRoot
	ndisplays	6
	display	0
	display	1
	display	2
	display	3
	display	4
	display	5
}

<JOINT>
{
	index	1
	name	Root
	ndisplays	0
}

<JOINT>
{
	index	2
	name	Center
	ndisplays	0
}

<JOINT>
{
	index	3
	name	JointRoot
	ndisplays	0
}

<JOINT>
{
	index	4
	name	Head
	ndisplays	0
}

<JOINT>
{
	index	5
	name	CheekL
	ndisplays	0
}

<JOINT>
{
	index	6
	name	CheekR
	ndisplays	0
}

<JOINT>
{
	index	7
	name	Glasses
	ndisplays	0
}

<JOINT>
{
	index	8
	name	Hear
	ndisplays	0
}

<JOINT>
{
	index	9
	name	LowerLip
	ndisplays	0
}

<JOINT>
{
	index	10
	name	UpperLip
	ndisplays	0
}

<JOINT>
{
	index	11
	name	LegL
	ndisplays	0
}

<JOINT>
{
	index	12
	name	KneeL
	ndisplays	0
}

<JOINT>
{
	index	13
	name	FootL
	ndisplays	0
}

<JOINT>
{
	index	14
	name	LegR
	ndisplays	0
}

<JOINT>
{
	index	15
	name	KneeR
	ndisplays	0
}

<JOINT>
{
	index	16
	name	FootR
	ndisplays	0
}

<JOINT>
{
	index	17
	name	Scarf
	ndisplays	0
}

<JOINT>
{
	index	18
	name	Shell
	ndisplays	0
}

<JOINT>
{
	index	19
	name	SholderL
	ndisplays	0
}

<JOINT>
{
	index	20
	name	ArmL
	ndisplays	0
}

<JOINT>
{
	index	21
	name	WristL
	ndisplays	0
}

<JOINT>
{
	index	22
	name	FingerL
	ndisplays	0
}

<JOINT>
{
	index	23
	name	ThumbL
	ndisplays	0
}

<JOINT>
{
	index	24
	name	SholderR
	ndisplays	0
}

<JOINT>
{
	index	25
	name	ArmR
	ndisplays	0
}

<JOINT>
{
	index	26
	name	WristR
	ndisplays	0
}

<JOINT>
{
	index	27
	name	FingerR
	ndisplays	0
}

<JOINT>
{
	index	28
	name	ThumbR
	ndisplays	0
}

<JOINT>
{
	index	29
	name	Tail
	ndisplays	0
}

super_mario_galaxy_2/development_leftovers.1538745765.txt.gz · Last modified: 2018/10/05 13:22 by Froggo