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    super_mario_galaxy_2:productmapdatatable

    ProductMapObjDataTable

    The ProductMapObjDataTableis a simple object table that defines the way certain objects work, for instance: An object that moves on a path, or a generic object that does not need to be loaded at all times.

    Location: /ObjectData/ProductMapObjDataTable.arc::/ProductMapObjDataTable/ProductMapObjDataTable.bcsv

    Layout

    The ProductMapObjDataTableis obviously a table. It is set out like so:

    ModelName ClassName
    MyModel SimpleMapObj

    Classes

    The ProductMapObjDataTablemakes use of many different classes that define how an object behaves. This is a comprehensive list of all known definitions.

    Class Function
    AutoMakeMapObj Basic object
    SimpleMapObj Basic object, just like AutoMakeMapObj
    SimpleMapObjFarMax Basic object with a far viewing range
    SimpleMapObjWithEffect Basic object with particle effects
    SimpleClipPartsObj Basic object that can be clipped
    SimpleSeesawObj Basic seesaw MapParts object
    SimpleFloaterObj Basic floater MapParts object
    LavaFloater Lava floating platform that requires effects
    SimpleBreakableObj
    SimpleBreakableCollisionObj
    SimpleBreakableDeleteShadowObj
    SimpleBreakableStrongLightObj
    AnmModelSwitchMove
    AnmModelSwitchMoveEndKill
    AnmModelSwitchMoveEndKillAnyAnim
    AnmModelSwitchMoveValidateCollision
    AnmModelSwitchMoveInvalidateCollision
    AnmModelSwitchSyncBrk
    RailMoveObj Path-moving MapParts platform
    RailMoveWithReverseAnimObj
    RailMoveWithIndirectModelObj
    RailMoveShadowDropYObj Path-moving MapParts platform that drops a shadow
    RailMoveObjClipParts Path-moving platform that can be clipped
    RailMoveDemoActionObj
    RailMoveLavaProjmapObj
    RailRotateMoveObj
    RailAndRotateMoveObj
    RotateMoveObj Rotating MapParts platform
    RotateMoveObjClipParts Rotating MapParts platform that can be clipped
    EffectObjR500F50
    EffectObjR1000F50
    EffectObjR1500F400
    EffectObj20x20x10SyncClipping
    EffectObj50x50x10SyncClipping
    EffectObj10x10x10SyncClipping
    Sky A basic Sky
    ProjectionMapSky Also a Sky model, but the difference is unknown
    SoundSyncSky Sky model that plays a BRK animation to the beat
    Air Basic atmosphere object
    ProjectionMapAir
    PriorDrawAir
    AfterMapObjDrawAir
    CloudStep Cloud platform that can move on paths as well
    CloudSea Unknown; used by the bowl swamp planet in Cloudy Court Galaxy
    HipDropMoveBlock Moves when groundpounded; used by the blocks in Puzzle Plank Galaxy
    GorogoroCylinderRock Rolling cylinder rocks that move on a path and respawn; see Clockwork Ruins Galaxy
    SwitchingMoveBlock Moves when a switch is activate; used by the red and blue platforms in Flip-Out Galaxy

    **Originally documented by Aurum/SunakazeKun, repurposed and updated by me(Froggo).

    super_mario_galaxy_2/productmapdatatable.txt · Last modified: by Froggo