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Hack64 Wiki
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This is an old revision of the document!
(credit goes to StapleButter and Kuribo64, original documentation is here)
Object ID: 1 (0x0001)
Actor ID: 170 (0x00AA)
Internal name: EWB_ICE_A
Requirement: Bank 1 must be set to 5.
Description: An icy hexagonal platform from Chief Chilly Challenge - battle.
/data/ARCHIVE/arc1.narc/data/normal_obj/obj_pathlift
obj_pathlift.bmd
Object ID: 2 (0x0002)
Actor ID: 171 (0x00AB)
Internal name: EWB_ICE_B
Requirement: Bank 1 must be set to 5.
Description: A layer of ice platforms that Chief Chilly destroys after 2nd hit.
Object ID: 3 (0x0003)
Actor ID: 172 (0x00AC)
Internal name: EWB_ICE_C
Requirement: Bank 1 must be set to 5.
Description: A layer of ice platforms that Chief Chilly destroys after 1st hit.
/data/special_obj/ewb_ice/
ewb_ice_c.bmd
ewb_ice_c.kcl
Object ID: 4 (0x0004)
Actor ID: 173 (0x00AD)
Internal name: EWM_ICE_BLOCK
Requirement: Bank 7 must be set to 49.
Description: A large block of ice that continally moves along a set path.
XXXX Path ID to follow
Object ID: 5 (0x0005)
Actor ID: 174 (0x00AE)
Internal name: EMM_LOG
Requirement: Bank 7 must be set to 45.
Description: Moves up and down.
XXXX Delay before moving up and down (when level is first loaded)
(Source: Sparsite)
Object ID: 6 (0x0006)
Actor ID: 175 (0x00AF)
Internal name: EMM_YUKA
Requirement: Bank 7 must be set to 45.
Description: Parameter 1:
XXXP
XXX - Nothing?
P - Path ID
Object ID: 7 (0x0007)
Actor ID: 29 (0x001D)
Internal name: UPDOWN_LIFT
Requirement: Bank 4 must be set to 3.
Description: A lift platform that follows an up-and-down loop path, allowing the player to reach higher places.
1: start position (2 = ?, 7 = ?)
2: X rotation for the platform
3: Z rotation for the platform
Object ID: 8 (0x0008)
Actor ID: 30 (0x001E)
Internal name: HS_UPDOWN_LIFT
Requirement: Bank 4 must be set to 3.
Description: A wooden checkerboard lift found in The Secret Under The Moat.
XXXX The higher the value the earlier it starts?
Object ID: 9 (0x0009)
Actor ID: 31 (0x001F)
Internal name: PATH_LIFT
Requirement: Bank 6 must be set to 1.
Description: Used in VS Main.
ABXP
A:
0 - Normal
1 - Path points appear as dots
B:
0 - Normal
1 - Waits until stood on; then makes clunk sound and starts moving
X - Nothing?
P - Path ID
/data/ARCHIVE/arc1.narc/data/normal_obj/obj_pathlift
obj_pathlift.bmd
Object ID: 11 (0x000B)
Actor ID: 333 (0x014D)
Internal name: CAMERA_TAG
Requirement: None.
Description: N/A
Object ID: 12 (0x000C)
Actor ID: 28 (0x001C)
Internal name: SEESAW
Requirement: Bank 5 must be set to 2.
Description: A large, wooden seesaw platform found in The Secret Under The Moat.
Object ID: 0 (0x0000)
Actor ID: 191 (0x00BF)
Internal name: PLAYER
Requirement: None.
Description: Creates a player clone if placed in a level. That clone mimics all of the player's actions, including grabbing and
throwing objects (underwater as well) and swimming. It also seems that the clone's voice always has priority over the main player's
voice. Punching, kicking or ground-pounding the clone hurts the player, but stomping him does not hurt the player. The clone does not
seem to always interact with other objects right, namely, he will go through certain (random) objects.
Need to be documented better. Parameter 1 does affect character the clone is.
If you set Parameter 1 to 0001, he loads as a mario, but when hit turns into Luigi. If you set it to 0002, loads as Mario but when hit
turns into Wario. 0003 loads as Mario, gets hit, turns into Yoshi. 0004 seems to be same as 0001. 0005 loads as mario, but when hit
freezes the game. 0006 loads as Mario, and when hit, turns invisible. The invisible character can still walk around and interact with
things, but I can't tell what character it is. (Mario, Luigi, Yoshi, Wario..?)
Parameters 2 and 3 do nothing.
Object ID: 33 (0x0021)
Actor ID: 23 (0x0017)
Internal name: CAP_BLOCK_M
Requirement: None.
Description: A box that gives out a Mario hat when hit.
This object is unused in the game, but is present in the general purpose test map, and fully functional. Character must be unlocked or
the level contain a corresponding hat through Object 254.
Object ID: 34 (0x0022)
Actor ID: 24 (0x0018)
Internal name: CAP_BLOCK_W
Requirement: None.
Description: A box that gives out a Wario hat when hit.
This object is unused in the game, but is present in the general purpose test map, and fully functional. Character must be unlocked or
the level contain a corresponding hat through Object 254.
Object ID: 35 (0x0023)
Actor ID: 25 (0x0019)
Internal name: CAP_BLOCK_L
Requirement: None.
Description: A box that gives out a Luigi hat when hit.
This object is unused in the game, but is present in the general purpose test map, and fully functional. Character must be unlocked or
the level contain a corresponding hat through Object 254.