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Hack64 Wiki
Other Titles
This is an old revision of the document!
(credit goes to StapleButter and Kuribo64, original documentation is here)
Object ID: 1 (0x0001)
Actor ID: 170 (0x00AA)
Internal name: EWB_ICE_A
Requirement: Bank 1 must be set to 5.
Description: An icy hexagonal platform from Chief Chilly Challenge - battle.
/data/ARCHIVE/arc1.narc/data/normal_obj/obj_pathlift
obj_pathlift.bmd
Object ID: 2 (0x0002)
Actor ID: 171 (0x00AB)
Internal name: EWB_ICE_B
Requirement: Bank 1 must be set to 5.
Description: A layer of ice platforms that Chief Chilly destroys after 2nd hit.
Object ID: 3 (0x0003)
Actor ID: 172 (0x00AC)
Internal name: EWB_ICE_C
Requirement: Bank 1 must be set to 5.
Description: A layer of ice platforms that Chief Chilly destroys after 1st hit.
/data/special_obj/ewb_ice/
ewb_ice_c.bmd
ewb_ice_c.kcl
Object ID: 4 (0x0004)
Actor ID: 173 (0x00AD)
Internal name: EWM_ICE_BLOCK
Requirement: Bank 7 must be set to 49.
Description: A large block of ice that continally moves along a set path.
XXXX Path ID to follow
Object ID: 5 (0x0005)
Actor ID: 174 (0x00AE)
Internal name: EMM_LOG
Requirement: Bank 7 must be set to 45.
Description: Moves up and down.
XXXX Delay before moving up and down (when level is first loaded)
(Source: Sparsite)
Object ID: 6 (0x0006)
Actor ID: 175 (0x00AF)
Internal name: EMM_YUKA
Requirement: Bank 7 must be set to 45.
Description: Parameter 1:
XXXP
XXX - Nothing?
P - Path ID
Object ID: 7 (0x0007)
Actor ID: 29 (0x001D)
Internal name: UPDOWN_LIFT
Requirement: Bank 4 must be set to 3.
Description: A lift platform that follows an up-and-down loop path, allowing the player to reach higher places.
1: start position (2 = ?, 7 = ?)
2: X rotation for the platform
3: Z rotation for the platform
Object ID: 8 (0x0008)
Actor ID: 30 (0x001E)
Internal name: HS_UPDOWN_LIFT
Requirement: Bank 4 must be set to 3.
Description: A wooden checkerboard lift found in The Secret Under The Moat.
XXXX The higher the value the earlier it starts?
Object ID: 9 (0x0009)
Actor ID: 31 (0x001F)
Internal name: PATH_LIFT
Requirement: Bank 6 must be set to 1.
Description: Used in VS Main.
ABXP
A:
0 - Normal
1 - Path points appear as dots
B:
0 - Normal
1 - Waits until stood on; then makes clunk sound and starts moving
X - Nothing?
P - Path ID
/data/ARCHIVE/arc1.narc/data/normal_obj/obj_pathlift
obj_pathlift.bmd
Object ID: 11 (0x000B)
Actor ID: 333 (0x014D)
Internal name: CAMERA_TAG
Requirement: None.
Description: N/A
Object ID: 12 (0x000C)
Actor ID: 28 (0x001C)
Internal name: SEESAW
Requirement: Bank 5 must be set to 2.
Description: A large, wooden seesaw platform found in The Secret Under The Moat.