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    paper_mario_the_thousand_year_door:bfolder

    In Paper Mario: The Thousand-Year Door's root file structure, the game's tile texture graphics is stored in root/b.

    The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.

    root/b

    There are more than a dozen tpl files in the folder, and are assigned japanese names which indicate which tpl file holds which textures.

    • aaa (Mario Bros.' House, and prologue or “pro”)
    • aji (X-Naut Fortress) (“stg7”)
    • bom (Fahr Outpost) (“stg7”)
    • dmo (Opening Demo) (“op_book” + “op”)
    • dou (Pirate's Grotto) (“stg5”)
    • eki (Riverside Station, interior) (“stg6”)
    • end (Staff Credits)
    • global (Menus, tattles, and mail)
    • gon (Hooktail Castle) (“stg1”)
    • gor (Rogueport)
    • gra (Twilight Trail) (“stg4”)
    • hei (Petal Meadows) (“stg1”)
    • hom (Riverside Station, exterior) (“stg6”)
    • jin (Creepy Steeple) (“stg4”)
    • jon (Pit of 100 Trials)
    • kpa (Bowser)
    • las (Palace of Shadow) (“stg8”)
    • moo (The Moon) (“stg7”)
    • mri (The Great Boggly Tree) (“stg2”)
    • muj (Keelhaul Key) (“stg5”), also includes all dialogue at sea
    • nok (Petalburg) (“stg1”)
    • pik (Poshley Heights + Poshley Sanctum) (“stg6”)
    • rsh (Excess Express) (“stg6”)
    • tik (Rogueport Sewers)
    • tou (Glitzville + Glitz Pit) (“stg3”)
    • usu (Twilight Town) (“stg4”)
    • win (Boggly Woods + Flurrie's House) (“stg2”)
    • yuu (Pianta Parlor)
    paper_mario_the_thousand_year_door/bfolder.txt · Last modified: by miles