paper_mario_the_thousand_year_door:bfolder
In Paper Mario: The Thousand-Year Door's root file structure, the game's tile texture graphics is stored in root/b.
The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs.
root/b
There are more than a dozen tpl files in the folder, and are assigned japanese names which indicate which tpl file holds which textures.
- aaa (Mario Bros.' House, and prologue or “pro”)
- aji (X-Naut Fortress) (“stg7”)
- bom (Fahr Outpost) (“stg7”)
- dmo (Opening Demo) (“op_book” + “op”)
- dou (Pirate's Grotto) (“stg5”)
- eki (Riverside Station, interior) (“stg6”)
- end (Staff Credits)
- global (Menus, tattles, and mail)
- gon (Hooktail Castle) (“stg1”)
- gor (Rogueport)
- gra (Twilight Trail) (“stg4”)
- hei (Petal Meadows) (“stg1”)
- hom (Riverside Station, exterior) (“stg6”)
- jin (Creepy Steeple) (“stg4”)
- jon (Pit of 100 Trials)
- kpa (Bowser)
- las (Palace of Shadow) (“stg8”)
- moo (The Moon) (“stg7”)
- mri (The Great Boggly Tree) (“stg2”)
- muj (Keelhaul Key) (“stg5”), also includes all dialogue at sea
- nok (Petalburg) (“stg1”)
- pik (Poshley Heights + Poshley Sanctum) (“stg6”)
- rsh (Excess Express) (“stg6”)
- tik (Rogueport Sewers)
- tou (Glitzville + Glitz Pit) (“stg3”)
- usu (Twilight Town) (“stg4”)
- win (Boggly Woods + Flurrie's House) (“stg2”)
- yuu (Pianta Parlor)
paper_mario_the_thousand_year_door/bfolder.txt · Last modified: by miles