Hack64 Wiki
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Hack64 Wiki
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Inside the Level Settings block, all the entities are defined. Entities are spawned on screen when kirby gets within a certain range of them. Each entity is defined by using the following struct.
EntityStruct = { 0x00: ('>B','Node Num',1) 0x01: ('>B','Bank ID',1) 0x02: ('>B','Entity ID',1) 0x03: ('>B','Action',1) 0x04: ('>H','Respawn Flag',2) 0x06: ('>H','Eeprom',2) 0x08: ('>3f','Translation Vec3f',12) 0x14: ('>3f','Rotation Vec3f',12) 0x20: ('>3f','Scale Vec3f',12) }
Below is a list of all the entity IDs currently known