Hack64 Wiki
Other Titles
Hack64 Wiki
Other Titles
The skybox IDs are defined inside the main stage table: Levels at the struct value of 0x8. Skybox's are a combination of several different layers of graphics, and each part can be scaled differently. It seems different combinations of those effects are used and composted into a single skybox ID, creating many multples. When the skybox doesn't completely cover the background, you can use the struct value 0xA in the main stage table to give a background color. It is not currently known how to combine the original graphics together into a single background.