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banjo_kazooie:model_data [2024/03/01 16:45] ThatCowGuy Adding Collision Segment as documented in Decomp and tested |
banjo_kazooie:model_data [2024/03/02 02:30] (current) BanjoFreak64 [Vertex Store Setup] |
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| 0x00000016 | [<color #00a2e8>mm mm</color>] | s16 Largest Distance to Origin | | | 0x00000016 | [<color #00a2e8>mm mm</color>] | s16 Largest Distance to Origin | | ||
- | Each 16 byte line of the Vertex Setup following the Start denotes where a vertex is stored in 3D space, from where in 2D space its UVs begin being mapped, and which color and opacity alpha values will be applied to these vertices. | + | Each 16 byte line of the Vertex Setup following the Start denotes where a vertex is stored in 3D space, from where in 2D space its UVs begin being mapped, and which color and opacity alpha values will be applied to these vertices. Pulled from [[https://hack64.net/wiki/doku.php?id=rcpstructs#rsp_geometry_mode:~:text=Edit-,Vertex%20Structure,-Vertices%20are%20points|RCP Structures]] for context. |
It is stored like this: | It is stored like this: |