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    banjo_kazooie:music_channel_data

    Music Channel Data

    This document lists the music channels used when playing in-game music, depending on the level and map. Values were found through disassembly.


    File select screen

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓
    File 1 highlighted ✓

    SM

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓✓✓ ✓✓
    Swimming ✓ ✓

    Banjo's House

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓

    MM

    Area 1: Within 1900 units of XZ: (-4450, 4550)

    Area 2: Within 2000 units of XZ: (-4511, -1888)

    Area 3: Within 2200 units of XZ: (300, -858)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓
    Swimming ✓
    Area 1 ✓✓ ✓✓✓
    Area 2 ✓✓ ✓✓ ✓
    Area 3 ✓✓✓✓✓✓ ✓ ✓ ✓

    Unused Map #03

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓ ✓✓
    Swimming ✓✓

    TTC

    At Y > 4300, the map's secondary theme (the lighthouse ambience) plays.

    Area 1: Within 2150 units of XZ: (-300, 1420)

    Area 2: Within 7180 units of XZ: (-73, 11331)

    Area 3: Within 455 units of XZ: (1736, 3588)

    Area 4: Within 400 units of XZ: (1380, 3994)

    Area 5: Y < 1300 and within 3100 units of XZ: (-300, 1420)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main, and areas 2, 3, 4✓✓✓✓✓✓✓✓ ✓✓
    Areas 1, 5 ✓✓✓✓
    Swimming ✓✓

    Inside Blubber's Ship

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓
    Swimming ✓✓

    Inside the sandcastle

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓
    Swimming ✓✓✓ ✓✓

    CC

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓ ✓
    Swimming ✓✓ ✓
    Swimming and Y ≤ 650 ✓✓✓✓✓

    Inside Clanker

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓✓
    Swimming ✓✓✓✓

    BGS

    Area 1: Within 1400 units of XZ: (1890, -1346)

    Area 2: Within 900 units of XZ: (-133, 2008)

    Area 3: Within 1400 units of XZ: (-3629, -535)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓ ✓ ✓✓✓✓ ✓✓
    Areas 1, 2, 3 ✓✓✓✓ ✓ ✓✓✓✓ ✓

    GV

    Area 1: Within 3700 units of XZ: (-3990, 5670)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓ ✓✓
    Swimming ✓ ✓
    Area 1 ✓✓✓✓✓✓✓✓✓✓ ✓✓

    Submaps

    Maps: Matching puzzle, sandybutt's tomb, water pyramid, rubee's pyramid, inside jinxy

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓✓ ✓
    Swimming ✓✓✓✓✓✓✓✓✓✓✓✓✓

    MMM

    Around the church, the secondary theme plays (TODO: coords)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓✓✓ ✓✓
    In maze area (?) ✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓✓

    Cellar

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓✓✓

    Inside the Well, and Inside the Barrel

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓✓✓ ✓✓
    Swimming ✓

    FP

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓✓ ✓ ✓
    Twinklies Jiggy collected✓✓✓✓✓✓✓✓✓✓ ✓
    Swimming ✓

    Wozza's cave

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓
    Swimming ✓

    RBB

    Area 1: Within X: [-4200, -3700] and Z: [-900, 900]

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓✓ ✓✓✓
    Swimming ✓
    Area 1 ✓✓✓✓✓✓✓✓✓ ✓ ✓

    Engine room

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓
    Swimming ✓

    Warehouses/containers

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓
    Swimming ✓

    Anchor room

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓ ✓
    Swimming ✓

    CCW

    Starting area

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main, within 2050 units of XZ: (0, 0)✓✓✓
    Summer door (X ≤ -1450)✓✓✓ ✓✓✓
    Winter door (X ≥ 1450)✓✓✓ ✓✓✓
    Autumn door (Z ≤ -1450)✓✓✓ ✓✓ ✓
    Spring door (Z ≥ 1450)✓✓✓ ✓

    Seasons Maps

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Spring ✓✓✓✓✓✓ ✓✓✓ ✓✓✓✓
    Autumn ✓✓✓✓ ✓✓✓✓✓ ✓✓✓✓
    Swimming (Spring) ✓
    Swimming (Autumn) ✓✓

    Nabnut's houses

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Spring ✓✓✓✓✓✓✓✓ ✓
    Summer ✓✓✓✓✓✓✓✓ ✓✓✓
    Autumn ✓✓✓✓✓✓✓✓✓✓
    Winter ✓✓✓✓✓✓✓✓✓ ✓

    Nabnut's storage

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Autumn ✓✓✓✓✓✓✓✓✓✓
    Winter ✓✓✓✓✓✓✓✓✓ ✓
    Swimming (Autumn) ✓
    Swimming (Winter) ✓

    Top Room

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Spring ✓✓✓ ✓
    Summer ✓✓✓ ✓✓✓
    Autumn ✓✓✓ ✓✓
    Winter ✓✓✓ ✓ ✓

    Unused Map #56

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓ ✓✓ ✓✓✓✓ ✓
    Swimming ✓

    Unused Maps #54, #55, #57, #58, #59

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓ ✓✓✓✓ ✓✓
    Swimming ✓✓

    Grunty's Lair

    MM Lobby

    Area 1: Within 1250 units of XZ: (3510, -1630)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓
    Area 1 ✓✓✓✓✓✓✓✓✓ ✓

    TTC/CC jigsaw room

    Area 1: Y ≥ 696 and within 477 units of XZ: (-1557, -905)

    Area 2: Within 550 units of XZ: (1500, -890)

    Area 3: Within 370 units of XZ: (1876, -1107)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓
    Area 1 ✓ ✓✓✓ ✓
    Areas 2, 3 ✓ ✓✓✓✓

    180 note door room

    Area 1: Within 1840 units of XZ: (4331, 1269)

    Area 2: Within 293 units of XZ: (-1318, 1911)

    Area 3: Within 234 units of XZ: (-1301, 2168)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓✓ ✓
    Swimming ✓ ✓
    Area 1 ✓ ✓✓ ✓
    Areas 2, 3 ✓✓✓✓

    Red cauldron room

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓✓ ✓

    TTC Lobby

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓

    GV Lobby

    Area 1: Within 3650 units of XZ: (0, -6550)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓
    Area 1 ✓✓✓✓✓✓✓

    FP Lobby

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓ ✓✓✓
    Z ≤ 3700 ✓✓✓✓✓✓ ✓✓ ✓

    CC Lobby

    Area 1: Within 1822 units of XZ: (-6614, -467)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓ ✓ ✓✓✓ ✓
    Area 1 ✓✓✓ ✓ ✓✓✓✓
    Swimming ✓ ✓

    Statue outside BGS

    Area 1: Within 770 units of (-3854, -346)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓✓ ✓
    Area 1 ✓✓✓ ✓
    Swimming ✓

    BGS Lobby

    Area 1: Within 6480 units of XZ: (2883, -10520)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓ ✓
    Area 1 ✓ ✓✓✓

    GV puzzle room

    Area 1: Within 515 units of (-2633, -31)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓✓✓✓ ✓
    Area 1 ✓✓ ✓✓✓

    MMM Lobby, and inside the crypt

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓ ✓✓

    640 note door room

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓✓✓ ✓✓ ✓
    Swimming ✓ ✓

    RBB Lobby

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓
    Swimming ✓ ✓

    MMM puzzle room

    Area 1: Y ≥ 346 and within 872 units of XZ: (-2202, 538)

    Area 2: Within 2652 units of XZ: (-54, 20)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓
    Swimming ✓ ✓
    Area 1 ✓✓ ✓
    Area 2 ✓✓✓✓✓✓ ✓✓ ✓

    CCW Lobby

    Area 1: Within Y range [796, 1100) and within 1073 units of XZ: (28, 4553)

    Area 2: Within Y range [-4, 360) and within 2156 units of XZ: (135, 4979)

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓ ✓
    Areas 1, 2 ✓✓✓✓✓✓ ✓✓ ✓

    Furnace Fun portal room

    Area 1: Z < 1250

    Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    Main ✓✓✓✓ ✓
    Area 1 ✓ ✓✓✓
    banjo_kazooie/music_channel_data.txt · Last modified: by wedarobi