All RAM address below are for the NTSC-U 1.0 version of the game as it is the most commonly used version.
Address | Type | Description | |||
---|---|---|---|---|---|
USA 1.0 | USA 1.1 | PAL | JP | ||
0x80000400 | Static | Bootloader | |||
0x8002D500 | Dynamic | Heap | |||
0x8023DA20 | 0x8023d680 | 0x8023E620 | 0x8023D680 | Static | Basic C Libraries Functions |
0x80275610 | 0x80274570 | 0x80275470 | 0x80274570 | Static | Basic C Libraries Variables |
0x80286F90 | 0x80285DD0 | 0x80286DB0 | 0x80285DD0 | Static | Game Engine Functions |
0x80363590 | 0x80362790 | 0x80363A00 | 0x80363AD0 | Static | Game Engine Variables |
0x803863F0 | Static per Level | Level Specific Code | |||
Dynamic | Stack | ||||
0x80400000 | Free | Expansion Pak |
Address | Type | Description |
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Address | Type | Description |
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Address | Type | Description |
---|---|---|
0x8037C0E0 | model* | Player model pointer |
0x8037C0E4 | u16 modelFileIndex | Player model file index |
0x8037C0E6 | u8 | Player model opacity |
0x8037C0E7 | u8 | Player facing banjo or kazooie; 1=Banjo, 2=Kazooie |
0x8037C0E8 | u8 bool | Player visible flag |
0x8037C0EC | float | Player model scale |
0x8037C0E0 | float | Player model rotation X |
0x8037C0EC | float | Player model rotation Z |
0x8037C0EC | float | Player model rotation Y |
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Address | Name | Inputs | Output | Description |
---|---|---|---|---|
0x80002000 | DMA_transfer | bool $a0 direction | performs DMA transfer, ROM to RAM (0) or RAM to ROM (1) | |
u32* $a1 ROM_Addr | ||||
u32* $a2 RAM_Addr | ||||
u32 $a3 size | ||||
0x800020E0 | get_DMA_SR | void | u32 | returns DMA status register |
Address | Name | Inputs | Output | Description |
---|---|---|---|---|
ox8024F764 | loadMusicFile | u32 $z0 musicFIleIndex | void | loads music file into RAM |
0x80254608 | memcpy | u8* $a0 dest | void | bitwise copy of memory for source to destination |
u8* $a1 src | ||||
u32 $a2 size | ||||
0x80254630 | memcpy_fast | u32* $a0 dest | void | wordwise copy of memory for source to destination |
u32* $a1 src | ||||
u32 $a2 size | ||||
0x80254710 | heap_init | void | void | initialize heap |
0x80254CA8 | malloc | u32 $a0 size | void* | returns address of heap segment of specified size |
0x802550F0 | free | void* $a0 ptr | void | frees heap segment |
0x80255358 | expandArray | void* $a0 srcPtr | void* | expands exisitng dynamic array |
uint $a1 size | ||||
0x802588DC | max | float $f12 f1 | float | returns maximum of 2 floats |
float $f14 f2 | ||||
0x80258904 | min | float $f12 f1 | float | returns minimum of 2 floats |
float $f14 f2 | ||||
0x8025892C | max | u32 $a0 int1 | u32 | returns maximum of 2 ints |
u32 $a1 int2 | ||||
0x80258948 | min | u32 $a0 int1 | u32 | returns minimum of 2 ints |
u32 $a1 int2 | ||||
0x80258964 | abs | float $f12 input | float | returns absolute value of float |
0x802589CC | abs | S32 $a0 input | u32 | returns absolute value of int |
0x80258B8C | zero_Vec3 | vec3_f* $a0 XYZ | void | clears 3D float vector |
0x80258BA4 | copy_Vec3 | vec3_f* $a0 dest | void | copies 3D float vector from source to destination |
vec3_f* $a1 src | ||||
0x80258BC0 | diff_Vec3 | vec3_f* $a0 dest | void | dest = (src1 - src2) |
vec3_f* $a1 src1 | ||||
vec3_f* $a2 src2 | ||||
0x80258BF4 | diff_Vec3 | vec3_f* $a0 src1 | void | src1 = (src1 - src2) |
vec3_f* $a1 src2 | ||||
0x80258C28 | set_Vec3 | vec3_f* $a0 dest | void | sets xyz vector |
float $a1 X | ||||
float $a2 Y | ||||
float $a3 Z | ||||
0x80258C48 | add_Vec3 | vec3_f* $a0 dest | void | dest = (src1 + src2) |
vec3_f* $a1 src1 | ||||
vec3_f* $a2 src2 | ||||
0x80258C7C | scale_Vec3 | vec3_f* $a0 src | void | scales src by scaler |
float $a1 scaler | ||||
0x80258CB0 | scale_Vec3 | vec3_f* $a0 dest | void | sets destination vector to src scaled by scaler |
vec3_f* $a1 src | ||||
float $a2 scaler | ||||
0x80258CDC | addAbs_Vec3 | vec3_f* $a0 src1 | void | src1 = abs(src1)+abs(src2) |
vec3_f* $a1 src2 | ||||
0x80258D68 | cnvtFToW_Vec3 | vec3_w* $a0 dest | void | converts float vector to word vector |
vec3_f* $a1 src | ||||
0x80258DA8 | cnvtFToH_Vec3 | vec3_h* $a0 dest | void | converts float vector to half vector |
vec3_f* $a1 src | ||||
0x80258DE8 | tuncFToW_Vec3 | vec3_w* $a0 dest | void | truncates float vector to word vector |
vec3_f* $a1 src | ||||
0x80258E24 | tuncFToH_Vec3 | vec3_h* $a0 dest | void | truncates float vector to half vector |
vec3_f* $a1 src |
Address | Name | Inputs | Output | Description |
---|---|---|---|---|
0x8028DE0C | spawn_CarriedObject | $a0 objectSpawnIndex | void | spawns object relative to banjo, sets it as carried object, and puts banjo in carrying movement state |
0x8028F3B8 | unlockMove | $a0 moveIndex | void | unlocks specific move |
0x80291E88 | freePlayerModel | void | void | frees the player's model from memory |
0x80291FA0 | get_PlayerModel | void | model* | returns pointer to player's model in RAM |
0x80291FAC | get_PlayerModelFileIndex | void | modelFileIndex | returns index to player's model |
0x80291FB8 | set_PlayerModelOpacity | u8 $a0 opacity | void | sets player's opacity |
0x80291FC4 | set_PlayerModel | model* $a0 modelPtr | void | sets player's model |
0x80292194 | set_PlayerModelScale | float $f12 scale | void | sets player's model scale |
0x80292194 | set_PlayerModelXYZDisjoint | vec3* $a0 disjointXYZ | void | sets player's model position disjoint amount |
0x802921BC | set_PlayerModelYDisjoint | float $f12 disjointY | void | sets player's model Y position disjoint amount |
0x802921C8 | set_PlayerModelVisibe | bool $a0 visibleFlag | void | sets player's model visible flag |
0x80292548 | is_PlayerModelVisibe | void | bool | returns player's model visible flag |
0x802957D8 | is_moveUnlocked | $a0 moveIndex | bool | checks if specific move is unlocked |
0x802957F0 | get_unlockedMovesBitfield | void | u32 | returns bitfield of unlocked moves |
0x80295804 | lockAllMoves | void | void | locks all moves |
0x8029AF50 | normalizeFloat | float $f12 input | float | returns float normalized to range |
float $f14 lowerLimit | ||||
float $a2 upperLimit | ||||
0x8029B62C | deathWarp | void | void | Causes Deathwarp |
0x8029B6F0 | voidOut | void | void | Causes void out |
0x802C4140 | spawnObject | u32 $a0 objectSpawnIndex | void | spawns object at position with 0 rotation |
float $a1 XPos | ||||
float $a2 YPos | ||||
float $a3 ZPos | ||||
0x802C4158 | spawn_Object | $a0 objectSpawnIndex | void | spawns object at position with 0 rotation |
float $a1 XPos | ||||
float $a2 YPos | ||||
float $a3 ZPos | ||||
0x803056FC | spawn_Object | $a0 objectSpawnIndex | void | spawns object at position and rotation |
vec3_f $a1 posPtr | ||||
float $a2 YRotation | ||||
0x8032811C | spawn_Object | $a0 objectSpawnIndex | void | spawns object at position and rotation |
vec3_f $a1 posPtr | ||||
float $a2 YRotation | ||||
0x8032813C | spawn_Object | $a0 objectSpawnIndex | void | spawns object at position and rotation |
vec3_f $a1 posPtr | ||||
float $a2 YRotation | ||||
0x8033D5D0 | strcat | char* $a0 dest | void | concatenates source string to destination string |
char* $a1 scr | ||||
0x8033D6A8 | strcat | char* $a0 dest | void | concatenates character to destination string |
char $a1 scr | ||||
0x8033D6E0 | FToA | char* $a0 dest | void | concatenates float to destination string (2 decimal places) |
float $a1 scr | ||||
0x8033D7B0 | FToA | char* $a0 dest | void | concatenates float to destination string |
float $a1 scr | ||||
u32 $a2 deciPlace | ||||
0x8033D884 | IToA | char* $a0 dest | void | concatenates int to destination string (base 10) |
s32 $a1 scr | ||||
0x8033D8A4 | IToA | char* $a0 dest | void | concatenates float to destination string |
s32 $a1 scr | ||||
u32 $a2 base | ||||
0x8033D9D4 | strcmp | char* $a0 str1 | u32 | compares 2 strings |
char* $a1 str2 | ||||
0x8033DA54 | strcpy | char* $a0 dest | void | copies source string to destination string |
char* $a1 src | ||||
0x8033DA80 | strlen | char* $a0 str | u32 | returns string length |
0x8033DAB0 | strcmp2tok | char* $a0 str1 | u32 | compares 2 strings up to delimiter |
char* $a1 str2 | ||||
char* $a2 delim | ||||
0x8033DB18 | strtok | char* $a0 str | char* | returns location of first delimiter in string |
char* $a1 delim | ||||
0x8033DB60 | strcpy2tok | char* $a0 dest | void | copies source string to destination string up to delimiter |
char* $a1 src | ||||
char* $a2 delim | ||||
0x8033DBA4 | toupper | char* $a0 str | void | converts string to uppercase |