Table of Contents

Animation Data

Banjo-Kazooie uses animation files comprised of a list of Internal Bone IDs, their transformation type (scale, rotate or translate), and across which frames of an animation these transformations occur. Animation indices can be found by searching the Rom Map.

Animation bins are consistently comprised of three segments:

Address Value / Syntax Description
0x0000 [xx xx] Start Frame of animation
0x0004 [yy yy] End Frame of animation
0x0008 [zz zz] Element Count
0x000C [00 00] Padding / Unknown

Example (60f0.bin, Banjo's Backflip at address 0x0):

00 0F 00 A5 00 48 00 00

Loads an animation beginning at frame 15 (0x0F) and ending at frame 165 (0xA5) with 72 (0x48) elements across those frames.

Element Header

*Note that each Internal Bone ID may have more than one element corresponding to a separate, singular transformation type of that Bone during the animation. The Element Header is a pseudo header for each transform type based on the selected internal bone ID. An element header only exists before the transform section for its respective bone ID and a new one is generated when all transforms for data count [cc cc] have been written.

Offset from End of Header Value / Syntax Description
0x0000 [aa ab] aa = Internal Bone ID, b = Transform Type*
0x0004 [cc cc] Data Count

Example (60f0.bin, Banjo's Backflip at address 0x08):

00 10 00 09

This element targets Internal Bone ID 0x1, rotates the bone around the X axis, and does this at 9 different points between frames 15 and 165.

*Transform Type Value
X Rotation 0
Y Rotation 1
Z Rotation 2
X Scale 3
Y Scale 4
Z Scale 5
X Translation 6
Y Translation 7
Z Translation 8

Transform Structure

*Note that transform structure is repeated for instances [cc cc] where cc cc = Data Count from the preceding element header prior to introducing the next element header.

Offset from End of Element Header Value / Syntax Description
0x0000 [de ee] d = ?? (0x0, 0x4, 0x8, or 0xC), e ee = Frame of transform
0x0004 [ff ff] Transform Factor

Example (60f0.bin, Banjo's Backflip at address 0x0C):

C0 0F 15 E6

At frame 15 (0xF), transform by a factor of 87.59375 (0x15E6).