MelonSpeedruns
(Member)

Registration Date: 04-22-2018
Date of Birth: Not Specified
Local Time: 10-30-2026 at 04:01 AM
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MelonSpeedruns's Forum Info
Joined: 04-22-2018
Last Visit: 06-02-2018, 07:33 PM
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MelonSpeedruns's Most Liked Post
Post Subject Post Date/Time Numbers of Likes
RE: [Fast3D] Improving the way we handle textures in custom levels 04-22-2018, 04:54 PM 1
Thread Subject Forum Name
[Fast3D] Improving the way we handle textures in custom levels Hacking
Super Mario 64
Post Message
A very good read! Thank you for sharing it with us! So if I understand correctly, the game loads every texture one after the other. Do you know if that also happens often in the original SM64 maps? I'm thinking no, because Nintendo tried to optimize the maps as much as possible, but it might not be the case.

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