| kurethedead's Forum Info |
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| kurethedead's Most Liked Post |
| Post Subject |
Post Date/Time |
Numbers of Likes |
| SM64 Blender Importer |
07-07-2018, 11:42 PM |
10 |
| Thread Subject |
Forum Name |
| SM64 Blender Importer |
Hacking
Super Mario 64
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| Post Message |
| SM64 Blender Importer
https://bitbucket.org/kurethedead/sm64_character_importer/raw/master/screenshots/blender.png
https://bitbucket.org/kurethedead/sm64_character_importer/raw/master/screenshots/mario%20hat.gifhttps://bitbucket.org/kurethedead/sm64_character_importer/raw/master/screenshots/mario%20wings.gif
This is a Blender plugin I've been working on that allows you to import custom Mario models, without having to manually import each body part separately. It also lets you import/export custom display lists. It relies on Blender custom data attributes that determine how the mesh in Blender is imported.
Features (import means import into Blender)
Mario import/export
Modified bone lengths are saved, excluding the root bone
Face animation supported
Can import custom hatless head/other hand poses
Will update metal/vanish models
Geo layout import
Display List import/export
Custom color combination functionality
Restrictions
Textures are not imported, only exported
The Blender custom data attributes are necessary for the plugin to work; Make sure to follow the process outlined in the instruction files.
Download Link (https://bitbucket.org/kurethedead/sm64_character_importer) |
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