MOP path and tweak conflict
#1
I have real problem, when you patch your rom with MOP from kaze and you apply the "Extend Bank 0x04" tweak the swithpanel star spawn immediatly when you enter in the level (no need to active switchpanels), this is very annoying :/
If someone have an idea how to fix that let me know. 

thanks ^^
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#2
(06-16-2018, 08:16 PM)Drahnokks Wrote: I have real problem, when you patch your rom with MOP from kaze and you apply the "Extend Bank 0x04" tweak the swithpanel star spawn immediatly when you enter in the level (no need to active switchpanels), this is very annoying :/
If someone have an idea how to fix that let me know. 

thanks ^^

Code:
.orga 0x632D0 LUI A0, 0x1300 JAL 0x80277F50 ORI A0, A0, 0x05D8 objects_loop: LUI T1, 0x8036 ORI T1, T1, 0x0E88 LW V1, 0x18(SP) BEQ T1, V1, 0x63314 LW T2, 0x20C(V1) BNE T2, V0, wrong_object NOP .orga 0x63304 wrong_object: ADDIU V1, V1, 0x260 SW V1, 0x18(SP) B objects_loop NOP .orga 0x63CE8 NOP NOP BNE T2, V0, 0x63D04
Compile with armips
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#3
Thanks a lot ^^ but I have a white screen now :/
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#4
(06-28-2018, 12:25 PM)Drahnokks Wrote: Thanks a lot ^^ but I have a white screen now :/

Sorry, missed one instruction by accident. Here is working code
Code:
.orga 0x632D0    LUI A0, 0x1300    JAL 0x80277F50    ORI A0, A0, 0x05D8 objects_loop:    LUI T1, 0x8036    ORI T1, T1, 0x0E88    LW V1, 0x18(SP)    BEQ T1, V1, 0x63314    LW T2, 0x20C(V1)    BNE T2, V0, wrong_object    NOP LW T4, 0x0F0(V1) .orga 0x63304 wrong_object:    ADDIU V1, V1, 0x260    SW V1, 0x18(SP)    B objects_loop    NOP .orga 0x63CE8    NOP    NOP    BNE T2, V0, 0x63D04
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#5
That's work Big Grin thanks again Aglab
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