SM64 Fast3D Anti-Aliasing Reducer
#11
(12-15-2019, 11:21 AM)David Wrote:
(12-15-2019, 05:19 AM)Yoshi Milkman Wrote: Well I've tried it on a vanilla and extended ROM and still have the issue. If I try to use Jabo it give me an error code every screen that says "unable to detect microcode settings". I am using this version of Project 64: https://cdn.discordapp.com/attachments/1...64_1.6.zip
And I'm using the version of GlideN64 that came with it. Sorry for the late response, and sorry if this was unhelpful.

Ah, ok. Seems like there is a bug with the GlideN64 v4.0 plugin while in HLE mode. If you were using the latest version of Project 64 v2.X, then you could just simply tell people to use LLE mode. You are stuck with using HLE mode with Project64 v1.6. GlideN64 v3.0 does seem to work normally, which you can download here: https://github.com/gonetz/GLideN64/relea...elease_3_0.

GlideN64 v3.0 screenshot
But honestly, you should probably not worry about it. This tool is mainly meant to help older ROM hacks get a little better performance on console for little effort. I don't expect many HLE plugins to properly support modified graphics microcodes.
Ah ok. Thank you for your time. I'm actually using a modified microcode for F3DEX2 for better performance, so I most likely won't need this now. But again, thank you so much!
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Messages In This Thread
SM64 Fast3D Anti-Aliasing Reducer - by David - 09-13-2019, 03:12 AM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-08-2019, 08:07 PM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-14-2019, 06:21 PM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-15-2019, 11:21 AM
RE: SM64 Fast3D Anti-Aliasing Reducer - by Yoshi Milkman - 12-15-2019, 07:05 PM



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