SM64 Fast3D Anti-Aliasing Reducer
#9
(12-14-2019, 06:21 PM)David Wrote:
(12-14-2019, 09:29 AM)Yoshi Milkman Wrote: Hi, I have used your tool and have gotten an error where all the HUD Elements are broken:
https://cdn.discordapp.com/attachments/1...nknown.png
Does it matter if I applied tweaks and ASM patches before using it or anything? I'm using GlideN64 btw.

This tool doesn't edit any game code, so whether you do the tweaks/ASM patches before or after should not matter. 

I can't seem to reproduce the HUD issue with my version of GlideN64. Although it is probably an older version, since the LLE mode has z-buffering issues in vanilla SM64. Can you give me more specifics? Like the specific emulator (including the exact version number), GlideN64 version, and the ASM patches/tweaks you are using? The more detail you can give me, the better.
Well I've tried it on a vanilla and extended ROM and still have the issue. If I try to use Jabo it give me an error code every screen that says "unable to detect microcode settings". I am using this version of Project 64: https://cdn.discordapp.com/attachments/1...64_1.6.zip
And I'm using the version of GlideN64 that came with it. Sorry for the late response, and sorry if this was unhelpful.
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Messages In This Thread
SM64 Fast3D Anti-Aliasing Reducer - by David - 09-13-2019, 03:12 AM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-08-2019, 08:07 PM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-14-2019, 06:21 PM
RE: SM64 Fast3D Anti-Aliasing Reducer - by Yoshi Milkman - 12-15-2019, 05:19 AM
RE: SM64 Fast3D Anti-Aliasing Reducer - by David - 12-15-2019, 11:21 AM



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