How To Add Other Objects With Used Behaviors?
#2
04 behavior command can jump to an address and 2A is a collision behavior command. To have the collision work in all levels, you have to put the collision into a bank that you are going to load in every level, you can overwrite a bank that already does this or make a new ram bank. You should watch some of the behavior script tutorials and geolayout/display list tutorials to figure out how to do this
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RE: How To Add Other Objects With Used Behaviors? - by jesusyoshi54 - 08-26-2018, 09:07 PM



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