Incorrect depth rendering?
#2
(11-10-2020, 04:29 PM)SpaceRyan Wrote: I'm new to all of this and plan on learning as I go so bear with me here.

I've begun using blender and the ROM manager, I feel I have a grip on using blender for basic geometry and texturing (using original Mario 64 textures)

I've successfully imported levels, however there is an issue I can't currently figure out where all the textures can be seen, regardless of if they are behind a wall, including Mario's model, which disappears when he moves over a texture besides his shadow.

I have made sure all faces are pointing out and triangulated but beyond that right now I am lost.

I've watched a number of tutorials but none I found describe or resolve this problem.

Can somebody put me out of my misery with this?

I'm having the same issue. It started happening after I downloaded the update. I'm not sure if that's the reason though.

My older levels are still working fine. However when I try to import a new level, i have this problem now.
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Messages In This Thread
Incorrect depth rendering? - by SpaceRyan - 11-10-2020, 04:29 PM
RE: Incorrect depth rendering? - by jo55 - 11-10-2020, 07:37 PM
RE: Incorrect depth rendering? - by SpaceRyan - 11-10-2020, 08:39 PM
RE: Incorrect depth rendering? - by jo55 - 11-10-2020, 09:05 PM
RE: Incorrect depth rendering? - by jo55 - 11-11-2020, 01:15 PM
RE: Incorrect depth rendering? - by SpaceRyan - 11-11-2020, 03:58 PM



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