Fast3D Microcodes
#2
Status on importing microcodes in Super Mario 64 (using decompiled rom):

F3DEX:

Fully functional provided you fix the adjust the display lists for the different commands, fix the perspnorm, and adjust the task yield buffer.

F3DEX2:

Fully functional* provided you adjust the display lists for the different commands, fix the perspnorm, and adjust the task yield buffer.

* Geometry corruption occurs and environment/hilite mapping is broken.

Turbo3D (Super3D):

Mostly works. Requires perspnorm fix, backface culling also needs to be disabled.
Issues: Lighting is broken and the viewport is flipped.
It should be noted that this variant of Turbo3D is only available in the FIFO variety.
[Image: gP06a3k.png]
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Messages In This Thread
Fast3D Microcodes - by David - 11-18-2018, 04:26 AM
RE: Fast3D Microcodes - by Redetzky - 03-14-2019, 07:50 AM
RE: Fast3D Microcodes - by David - 04-13-2019, 09:25 AM
RE: Fast3D Microcodes - by Redetzky - 05-09-2019, 02:05 AM



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