[Fast3D] Improving the way we handle textures in custom levels
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A very good read! Thank you for sharing it with us! So if I understand correctly, the game loads every texture one after the other. Do you know if that also happens often in the original SM64 maps? I'm thinking no, because Nintendo tried to optimize the maps as much as possible, but it might not be the case.
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RE: [Fast3D] Improving the way we handle textures in custom levels - by MelonSpeedruns - 04-22-2018, 04:54 PM



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