Reading Geometry from ROM
#4
In SM64, most level geometry isn’t stored directly in a “map” format in RAM. It’s defined through display lists and collision data that are loaded dynamically per level/area. Tools like Toad’s Tool and Quad64 don’t read a pre-built overhead map from the ROM; they parse the level scripts and geometry commands, then reconstruct the geometry themselves.sprunki
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Messages In This Thread
Reading Geometry from ROM - by carlmarl - 07-13-2020, 02:37 AM
RE: Reading Geometry from ROM - by carlmarl - 07-22-2020, 01:47 AM
RE: Reading Geometry from ROM - by poudink - 07-22-2020, 11:13 PM
RE: Reading Geometry from ROM - by ryansmith11 - 12-22-2025, 08:51 AM



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