12-22-2025, 08:51 AM
In SM64, most level geometry isn’t stored directly in a “map” format in RAM. It’s defined through display lists and collision data that are loaded dynamically per level/area. Tools like Toad’s Tool and Quad64 don’t read a pre-built overhead map from the ROM; they parse the level scripts and geometry commands, then reconstruct the geometry themselves.sprunki
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