[Solved] Star Limit?
#1
How many stars can I have in a ROM hack?


I know each main course in SM64 has six stars + the 100 coin star.

Then there's
The Secret Aquarium (which is one star),
Wing Mario over the Rainbow (which is one star),
Tower of the Wing Cap (which is one star),
Cavern of the Metal Cap (which is one star),
Vanish Cap under the Moat (which is one star), and
The Princess's Secret Slide  (which is two stars).

All of these stars add up to 120.
But I know a lot of SM64 hacks have 130.
There's SM74 which has 151 stars.


So how many can I have without doing any custom coding? Are there any patches that extend the limit? Do/does the patch(s) overwrite useful code?
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#2
Secret levels can have 7 stars too.
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#3
182 stars if you put 7 stars in every level but bowser fights, the fights are separate levels and don't have eeprom(save) bytes.
you could use ASM to reuse the cannon bytes like kaze did for sm64:oot to have 208 stars but thats custom coding.
Edit: oh and also Castle grounds, inside castle, and castle courtyard share the same 7 stars in the save file
Edit: also the 100 coin stars is the 7th star in the main levels you can disable them for 7 regular stars (minus act select supporting them) however
A wise man once said, sm64editor is terrible
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#4
You can go to this thread:
https://hack64.net/Thread-SM64-EEPROM
Or you can apply this ASM patch:
http://www.mediafire.com/file/my069zkcmc...1.zip/file
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
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#5
the EEPROM code just frees save data, you'd still need to code stars into actually using that data, in theory if someone wanted to do that and also removed coin scores we could have 832 or more stars per file, or potentially deleted 2 of the saves for 1664, but i doubt anyone would use 1664 and none of that code other than the EEPOM space saver exists
A wise man once said, sm64editor is terrible
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#6
Thanks guys!!

So from what I understand (with no custom coding), the maximum you can have is
7 Stars in each main course,
7 Stars in each non-main (secret) course, and
7 Stars in each Overworld
0 Stars in each Bowser fight.
Also, do non-main courses automatically have the 100-coin-stars disabled? If no, how can I disable them?

I just want a very clear explanation.
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#7
(07-31-2018, 09:16 PM)Super Watermelon 64 Wrote:
Thanks guys!!

So from what I understand (with no custom coding), the maximum you can have is
7 Stars in each main course,
7 Stars in each non-main (secret) course, and
7 Stars in each Overworld
0 Stars in each Bowser fight.
Also, do non-main courses automatically have the 100-coin-stars disabled? If no, how can I disable them?

I just want a very clear explanation.
Non-main courses like the Vanish Cap Under the Moat course does not have a 100 coins star enabled. Only the 15 main courses have a 100 coin star enabled. Here is a complete list of all the stars in the original game so you can have an idea of what you can do:

7 stars in each course = 105
1 star in each bowser course = 3
Toad Stars = 3
Red Coins for caps = 3
Secret Penguin = 1
Stars in PSS = 2
Secret Aquarium = 1
WMOtR = 1
MIPS = 2

Total = 121


Now you have an idea of what you can do.
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
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#8
bowser courses and secret courses can have 7 stars each (secret courses being wing cap etc) you all 3 hubs share the same 7 stars
so

7 stars in each course = 105
7 star in each bowser course = 21
caps = 21
PSS = 7
Secret Aquarium = 7
WMOtR = 7
peach's cake picture level =7
ALL Hubs = 7

total 182

also the 100 coin star is disabled for every non main course by default yes, you need asm to enabled them or act selectors, you can also use a code to disable them in all levels and just have 7 regular stars in every level minus the act selector being proper
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#9
Thanks a bunch to everyone who replied!!
This was USEFUL!
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