06-01-2018, 02:47 PM
(This post was last modified: 06-04-2018, 10:25 AM by Retro Reviver.
Edit Reason: New images + some more detail.
)
Good day, everyone.
So~... For almost a year now I've been working on a hack called Super Mario 64: Divine Mission and I've made...little progress.
Divine Mission is planned to be an open-world full hack with an undecided amount of stars, since I don't intend more major courses to have 7 stars. They can have as much as 3 or 4 stars, for all I care.
A lot of the inspiration to make this came from BroDute's work (primarily Star Revenge 8 and 4.5) and Pieordie1's work (primarily Shining Stars 3).
I plan to pick up the pace now, and perhaps get out a demo by August this year.
Currently, I have all course concepts (major and minor) planned out. Though I have only finished the first hub, and just finalising Course 1, I think I figured I'm proud of what I have and wanted to share it.
So, without further ado, screenshots of Super Mario 64: Divine Mission!!
Screenshots:
I also plan a few edits. It's just some super basic stuff (with like 2 or 3 complex things I'm getting some assistance with).
- Red coins becoming Frog Coins. Only 5 are required. Though 8 can still be acquired.
- 100 coin missions being obsoleted and being replaced with a secret star. Hints for said secret star are hidden within it's respective level (unless the stage has purple coins in which case, it is a 100 coin mission) .
- Wing Cap boxes to produce Wing Caps, Vanish Caps and Metal Caps. If this doesn't work out, I have a backup prepared.
- Metal Cap boxes and Vanish Cap boxes to serve a different purpose.
- A good ending and a bad ending.
This is all that I have so far. Thanks for reading. ^.^
So~... For almost a year now I've been working on a hack called Super Mario 64: Divine Mission and I've made...little progress.
Divine Mission is planned to be an open-world full hack with an undecided amount of stars, since I don't intend more major courses to have 7 stars. They can have as much as 3 or 4 stars, for all I care.
A lot of the inspiration to make this came from BroDute's work (primarily Star Revenge 8 and 4.5) and Pieordie1's work (primarily Shining Stars 3).
I plan to pick up the pace now, and perhaps get out a demo by August this year.
Currently, I have all course concepts (major and minor) planned out. Though I have only finished the first hub, and just finalising Course 1, I think I figured I'm proud of what I have and wanted to share it.
So, without further ado, screenshots of Super Mario 64: Divine Mission!!
Screenshots:
Spoiler:
I also plan a few edits. It's just some super basic stuff (with like 2 or 3 complex things I'm getting some assistance with).
- Red coins becoming Frog Coins. Only 5 are required. Though 8 can still be acquired.
- 100 coin missions being obsoleted and being replaced with a secret star. Hints for said secret star are hidden within it's respective level (unless the stage has purple coins in which case, it is a 100 coin mission) .
- Wing Cap boxes to produce Wing Caps, Vanish Caps and Metal Caps. If this doesn't work out, I have a backup prepared.
- Metal Cap boxes and Vanish Cap boxes to serve a different purpose.
- A good ending and a bad ending.
This is all that I have so far. Thanks for reading. ^.^
YouTube ~ Video Game Challenges - https://www.youtube.com/UltraNerdtendo64
Twitch ~ SM64 Hacking & SNES Randomizers - https://www.twitch.tv/RetroReviver
Twitch ~ SM64 Hacking & SNES Randomizers - https://www.twitch.tv/RetroReviver