05-01-2018, 08:16 AM
Included here is an archive of all the MK64 textures that I currently know about (3806 total). This includes MIO0 compressed, TKMK00 compressed, kart textures, and raw encoded textures.
Download MK64 Texture Archive v5 (6.85MB)
Each image name is encoded as:
OFFSET.[C_OFFSET.]FORMAT.png
OFFSET = ROM offset of block
C_OFFSET = offset in decompressed file (for MIO0 and TKMK00)
FORMAT = one of RGBA16, RGBA32, IA8, IA4, I8, I4, CI8
Examples
HUD Items 40x32 CI8
Idx Item Offset Palette
0 Empty 1FED8 1DED8
1 Banana 203D8 1E0D8
2 Banana Bunch 208D8 1E2D8
3 Mushroom 20DD8 1E4D8
4 Two Mushroom 212D8 1E6D8
5 Triple Mushroom 217D8 1E8D8
6 Super Mushroom 21CD8 1EAD8
7 Spiny Shell 221D8 1ECD8
8 Boo 226D8 1EED8
9 Green Shell 22BD8 1F0D8
A Triple Green 230D8 1F2D8
B Red Shell 235D8 1F4D8
C Triple Red 23AD8 1F6D8
D Super Star 23FD8 1F8D8
E Thunderbolt 244D8 1FAD8
F Fake Item Box 249D8 1FCD8
HUD faces 32x32 CI8. Also includes the bomb warning icon that was unused in production.
Idx Face Offset Palette
0 Mario 1B6D8 1A4D8
1 Luigi 1BAD8 1A6D8
2 Peach 1BED8 1A8D8
3 Toad 1C2D8 1AAD8
4 Yoshi 1C6D8 1ACD8
5 D.K. 1CAD8 1AED8
6 Wario 1CED8 1B0D8
7 Bowser 1D2D8 1B2D8
8 Bomb 1D6D8 1B4D8
9 [?] 1DAD8 1B4D8 - same palette
Lakitu
ROM Palette Description
6A0AC0-6A88BF (8) 24ED8 CI8 56x72 holding lights
6A88C0-6B84BF (16) 250D8 CI8 56x72 holding lights-red
6B84C0-6C02BF (8) 252D8 CI8 56x72 holding lights-blue
6C02C0-6DFABF (32) 254D8 CI8 72x56 waving flag
6DFAC0-6EF6BF (16) 256D8 CI8 72x56 2nd Lap sign
6EF6C0-6FF2BF (16) 258D8 CI8 72x56 Final Lap sign
6FF2C0-70EEBF (16) 25AD8 CI8 72x56 Reverse sign
70EEC0-712DBF (4) 25CD8 CI8 56x72 fishing
Green shells MIO0: 68EB50 68EDA0 68EFF0 68F248 68F4A8 68F700 68F96C 68FBCC
CI palette in MIO0 block 132B50, offset 4E38
Spiny shells MIO0: 68FE20 69004C 690284 6904C4 690708 690960 690BBC 690DF8
CI palette in MIO0 block 132B50, offset 5038
MIO0 block 0x132B50 Places: 1P/2P/3P/4P 64x32 CI8
1P 17458 Pal:17258
2P 17C58 17258
3P 18458 17258
4P 18C58 17258
white/black striped signal lights 24x48 CI8
I don't recall seeing these in the game at all as Lakitu has his own lights.
0 260D8 Pal:25ED8
1 26558
2 269D8
3 26E58
4 272D8
5 27758
6 27BD8
7 28058
8 284D8
9 28958
bomb textures CI8 32x32
Idx Color Offset Palette
0 black 29858 2A858
1 dark yellow 29C58
2 yellow 2A058
3 bright yellow 2A458
Please post here if you know more information.
Thanks to mib_f8sm9c, abney317, Rena, Weatherton, abitalive for helping.
Download MK64 Texture Archive v5 (6.85MB)
Each image name is encoded as:
OFFSET.[C_OFFSET.]FORMAT.png
OFFSET = ROM offset of block
C_OFFSET = offset in decompressed file (for MIO0 and TKMK00)
FORMAT = one of RGBA16, RGBA32, IA8, IA4, I8, I4, CI8
Examples
HUD Items 40x32 CI8
Idx Item Offset Palette
0 Empty 1FED8 1DED8
1 Banana 203D8 1E0D8
2 Banana Bunch 208D8 1E2D8
3 Mushroom 20DD8 1E4D8
4 Two Mushroom 212D8 1E6D8
5 Triple Mushroom 217D8 1E8D8
6 Super Mushroom 21CD8 1EAD8
7 Spiny Shell 221D8 1ECD8
8 Boo 226D8 1EED8
9 Green Shell 22BD8 1F0D8
A Triple Green 230D8 1F2D8
B Red Shell 235D8 1F4D8
C Triple Red 23AD8 1F6D8
D Super Star 23FD8 1F8D8
E Thunderbolt 244D8 1FAD8
F Fake Item Box 249D8 1FCD8
HUD faces 32x32 CI8. Also includes the bomb warning icon that was unused in production.
Idx Face Offset Palette
0 Mario 1B6D8 1A4D8
1 Luigi 1BAD8 1A6D8
2 Peach 1BED8 1A8D8
3 Toad 1C2D8 1AAD8
4 Yoshi 1C6D8 1ACD8
5 D.K. 1CAD8 1AED8
6 Wario 1CED8 1B0D8
7 Bowser 1D2D8 1B2D8
8 Bomb 1D6D8 1B4D8
9 [?] 1DAD8 1B4D8 - same palette
Lakitu
ROM Palette Description
6A0AC0-6A88BF (8) 24ED8 CI8 56x72 holding lights
6A88C0-6B84BF (16) 250D8 CI8 56x72 holding lights-red
6B84C0-6C02BF (8) 252D8 CI8 56x72 holding lights-blue
6C02C0-6DFABF (32) 254D8 CI8 72x56 waving flag
6DFAC0-6EF6BF (16) 256D8 CI8 72x56 2nd Lap sign
6EF6C0-6FF2BF (16) 258D8 CI8 72x56 Final Lap sign
6FF2C0-70EEBF (16) 25AD8 CI8 72x56 Reverse sign
70EEC0-712DBF (4) 25CD8 CI8 56x72 fishing
Green shells MIO0: 68EB50 68EDA0 68EFF0 68F248 68F4A8 68F700 68F96C 68FBCC
CI palette in MIO0 block 132B50, offset 4E38
Spiny shells MIO0: 68FE20 69004C 690284 6904C4 690708 690960 690BBC 690DF8
CI palette in MIO0 block 132B50, offset 5038
MIO0 block 0x132B50 Places: 1P/2P/3P/4P 64x32 CI8
1P 17458 Pal:17258
2P 17C58 17258
3P 18458 17258
4P 18C58 17258
white/black striped signal lights 24x48 CI8
I don't recall seeing these in the game at all as Lakitu has his own lights.
0 260D8 Pal:25ED8
1 26558
2 269D8
3 26E58
4 272D8
5 27758
6 27BD8
7 28058
8 284D8
9 28958
bomb textures CI8 32x32
Idx Color Offset Palette
0 black 29858 2A858
1 dark yellow 29C58
2 yellow 2A058
3 bright yellow 2A458
Please post here if you know more information.
Thanks to mib_f8sm9c, abney317, Rena, Weatherton, abitalive for helping.