04-21-2018, 12:07 AM
Hey there, recently I've been taking my time developing a Mario game for Unreal Engine. I have not programmed gameplay yet, I probably won't get to that until summer.
Here's the current layout. It's still very early in development.
I also plan on releasing a 64 version of the game so no one is disappointed, and the levels will be optimized so that it runs smooth. Since only a quarter of the levels would fit in a 64 bit rom, I'll probably put the one's that people like in the 64 version.
This game aims to include -
- 120 high quality levels and subareas across 8 regions, no filler
- Boss fights for each level with great music and fighting enviroments
- Past regions will be returning such as Isle Delfino
- Story along with the adventure with cutscenes
- Luigi will be playable and Luigi's mansion will be a mission
- Day and Night cycles
- Over 301 stars to collect, the final count will be extensive
- Mario and Luigi won't be the only playable characters
- Won't be too high poly that it's unplayable
Software using Maya, Blender, Photoshop?, Unreal Engine
Soon to come -
- Animations on trees, bump maps, kickable objects, enemies and wildlfe
- Texture blending
- Gameplay
- Bigger than Odyssey
Here's the current layout. It's still very early in development.
I also plan on releasing a 64 version of the game so no one is disappointed, and the levels will be optimized so that it runs smooth. Since only a quarter of the levels would fit in a 64 bit rom, I'll probably put the one's that people like in the 64 version.
This game aims to include -
- 120 high quality levels and subareas across 8 regions, no filler
- Boss fights for each level with great music and fighting enviroments
- Past regions will be returning such as Isle Delfino
- Story along with the adventure with cutscenes
- Luigi will be playable and Luigi's mansion will be a mission
- Day and Night cycles
- Over 301 stars to collect, the final count will be extensive
- Mario and Luigi won't be the only playable characters
- Won't be too high poly that it's unplayable
Software using Maya, Blender, Photoshop?, Unreal Engine
Soon to come -
- Animations on trees, bump maps, kickable objects, enemies and wildlfe
- Texture blending
- Gameplay
- Bigger than Odyssey