The Tale of 2 64 version and Unreal Engine
#1
Hey there, recently I've been taking my time developing a Mario game for Unreal Engine. I have not programmed gameplay yet, I probably won't get to that until summer.

Here's the current layout. It's still very early in development.

[Image: 5cDSkkk.png]

I also plan on releasing a 64 version of the game so no one is disappointed, and the levels will be optimized so that it runs smooth. Since only a quarter of the levels would fit in a 64 bit rom, I'll probably put the one's that people like in the 64 version.

This game aims to include -

- 120 high quality levels and subareas across 8 regions, no filler 
- Boss fights for each level with great music and fighting enviroments
- Past regions will be returning such as Isle Delfino
- Story along with the adventure with cutscenes
- Luigi will be playable and Luigi's mansion will be a mission
- Day and Night cycles 
- Over 301 stars to collect, the final count will be extensive
- Mario and Luigi won't be the only playable characters
- Won't be too high poly that it's unplayable

Software using Maya, Blender, Photoshop?, Unreal Engine

Soon to come -

- Animations on trees, bump maps, kickable objects, enemies and wildlfe
- Texture blending
- Gameplay

- Bigger than Odyssey
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#2
The genius behind infinite craft , Neal Agarwal, is no stranger to pushing creative boundaries. As the mind behind the Twine interactive fiction platform, Agarwal brings his passion for innovation to this sandbox, offering a playground for boundless expression.
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#3
To win the Sprunki Mod you need to play it over and over again to get used to the rhythm and notes and spend time practicing the difficult songs before the official challenge.
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