This project is no longer being worked on.
I simply don't have any motivation to work on this project anymore. We have better tools to use at this point, so you might as well use those instead. If you want a simple and easy program to edit/create custom levels, then I'd recommend trying Pilzinsel64's
SM64 ROM Manager tool. If you are good at programming in C, then you should take a look at decomp whenever that goes public.
This is an
open source SM64 level editor that is made for modern operating systems called
Quad64. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering.
Features:
- Edit the positions and properties of objects like Stars, Platforms, Enemies, etc.
- Edit Warps, Painting Warps, and Instant Warps.
- You can view and edit up to 8 areas (starting with area 0) in a level.
The main initial focus of Quad64 is to be like Skelux's Toad's Tool 64, but with better ROM compatibility.
- Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool**
- You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs
- You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64)
- Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4.
** Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects.
Changelog:
Version 0.2 (As of Beta-Build 5):
* Added the Texture Editor window (Level -> Textures)
- You can extract any texture in the current level and replace any non-CI textures and sky background in extended ROMs
- CI textures cannot be modified in this release (will probably come in a later version)
- You can set the sky background to be either a solid RGBA16 color or a texture if its avaliable
- You can modify textures that are not in TT64 like the HUD, text, warp transition, water boxes, etc
* Added Script Dumps window (Misc -> Script Dumps)
* You can now select multiple objects to move around and modify
- Hold down 'Ctrl' and click to toggle an object
- Hold down 'Shift' in the treeView and click to select a range of objects
* Added WASD movement controls in the view window
- Only works when the camera mode is set to "Fly".
* CI texture colors will now show up properly in the viewer
* Added a new menu to select behavior for an object (Edit -> Behavior)
* Added a new menu to edit warps (Edit -> Warp)
* You can now change the names of object combos (Edit -> Object Combo Name)
* Added a filter box in the select item window. (Idea from aglab2, but I used a simpler approach)
* Texture parsing should be a lot faster now
* Saving the ROM should no longer overwrite the entire file, but only the changes you made. (Thanks aglab2!)
* Added more camera modes (Top, Bottom, Left, Right, Front, Back)
- You can select these camera modes in the drop-down list on the controls bar.
* Changed the properties window a bit to allow for more information to be seen.
* The program will now detect level ids that might not be normally used. These are added as "Extra Levels" at the bottom of the select level list.
* Added grid overlay button on the controls bar
* Moved FOV slider to the Settings menu.
* Added support for hacks created using the SM64 ROM Manager
* Added customizable themes for the user interface.
* Many bug fixes
Version 0.1.1:
* The program will now ask you if you want to save the ROM file before opening a new ROM, launching the ROM in an emulator, or closing Quad64, etc. (if the file is not already saved).
* Added an option to cull triangle backfaces in settings
* Added an option to automatically save the ROM file when the "Launch ROM" button is pressed
* Added a black wireframe outline to the collision map, so now you should see where each triangle is.
* Fixed some crashing errors that appeared in some of Kaze's ROM hacks.
* Fixed a bug where the editor read the Macro Preset ID wrong, so Macro Objects should now no longer get corrupted.
* Fixed wireframe rendering
* The "Platform not supported" error message when trying to build the source code should be fixed. (Thanks Guccifer)
sm64extend GUI:
If you want to be able to modify Macro & Special objects, then you will need to use an uncompressed extended ROM. I've made a simple graphical user interface for
queueRAM's sm64extend program. This simple little tool will expand your ROM to the size you want and uncompress all of the MIO0 data.
Improvements over VL-Tone's original SM64 extender:
- Works with the European, Japanese, and Japanese (Shindou Edition) ROMs
- Properly aligns the data blocks, so the extended ROMs should fully work on real N64 hardware.
- Creates an extended ROM in less than a second.
Download Links:
Quad64 Releases:
[Github]
sm64extend GUI:
[Download]