Invisible walls & Flickering Textures
I've built two areas over the past month and encountered only 2 problems I still haven't found a workaround for.

First is that when I build a ramp with a similar setup to the one at the start of Bob-omb battlefield (floor underneath ramp) I always encounter an invisible wall in game while walking up or down it.
I've tried extended boundaries with the death floor but this doesn't fix it, it happens with flat planes and cubes regardless within a certain height.

The second , lesser issue I'm having is that when adding textures such as windows to a building it will flicker and show the wall behind it from a distance in game.
I notice this is an inherent problem from extending the ROM but what is the best solution people have found to stop it showing up?
Ambitious newcomer, learning from square one.

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