How To Add Other Objects With Used Behaviors?
#1
I really didn't know what to call this thread, so here's all the information.

I have a pot model that I want to import into Super Mario 64. I want it to have the same behavior as the breakable boxes, but with custom collision. I also want to keep the breakable box model that is already in the game. So does anyone know a way that I can have a pot AND a box in the game with the same behavior? I'd also like to be able to use it in any world in Toad's Tool. Here's the pot model:
   
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
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#2
04 behavior command can jump to an address and 2A is a collision behavior command. To have the collision work in all levels, you have to put the collision into a bank that you are going to load in every level, you can overwrite a bank that already does this or make a new ram bank. You should watch some of the behavior script tutorials and geolayout/display list tutorials to figure out how to do this
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#3
Alright, thank you!
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
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