Geometry Layout Commands
This thread is dedicated to the discussion, notes, and tools about the Geometry Layout scripts used in SM64.

You can view the wiki page for the list of commands:

Geometry layout commands that we currently don't know what they do:
  • 0x06 / 0x07 - Unused, unknown purpose.
  • 0x09 - Related to the background image/color, unknown purpose. (Always [09 00 00 64]?)
  • 0x0F - Related to the in-game camera, maybe sets it up?
  • 0x11 / 0x12 / 0x1B / 0x1C - Unknown purpose
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