This thread is dedicated to the discussion, notes, and tools about the Geometry Layout scripts used in SM64.
You can view the wiki page for the list of commands: http://hack64.net/wiki/doku.php?id=super...t_commands
Geometry layout commands that we currently don't know what they do:
You can view the wiki page for the list of commands: http://hack64.net/wiki/doku.php?id=super...t_commands
Geometry layout commands that we currently don't know what they do:
- 0x06 / 0x07 - Unused, unknown purpose.
- 0x09 - Related to the background image/color, unknown purpose. (Always [09 00 00 64]?)
- 0x0F - Related to the in-game camera, maybe sets it up?
- 0x11 / 0x12 / 0x1B / 0x1C - Unknown purpose