Custom 3D Coins
So I have been working on my little romhack and got a problem. I'm using SM64 ROM Manager and was able to patch Kaze's 3D coins in, but when I try to use its Model Importer with "3D-Coins" preset the error pops up(I have no problems importing other models):
Error hat compiling Script. Either there are syntax errors or there are missing some references.

at Assembly SM64_ROM_Manager.PatchScripts.PatchingManager.GetAssembly(PatchScript script)
at void SM64_ROM_Manager.PatchScripts.PatchingManager.Patch(PatchScript script, RomManager rommgr, IWin32Window owner, IReadOnlyDictionary<string, object> params)
at void SM64_ROM_Manager.ModelImporterGUI.ModelImporter.ButtonX_ImportMdl_Click(object sender, EventArgs e)
at void System.Windows.Forms.Control.OnClick(EventArgs e)
at void DevComponents.DotNetBar.ButtonX.OnClick(EventArgs e)
at void DevComponents.DotNetBar.ButtonX.OnMouseUp(MouseEventArgs e)
at void System.Windows.Forms.Control.WmMouseUp(ref Message m, MouseButtons button, int clicks)
at void System.Windows.Forms.Control.WndProc(ref Message m)
at void DevComponents.DotNetBar.PopupItemControl.WndProc(ref Message m)
at IntPtr System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, int msg, IntPtr wparam, IntPtr lparam)
And with Kaze's tutorial about those coins getting banned by our dearly beloved company I'm kinda stuck

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