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super_mario_galaxy_2:productmapdatatable [2018/10/05 14:36] Froggo oops forgot something because I'm a fucktard :yee: |
super_mario_galaxy_2:productmapdatatable [2019/05/23 11:53] (current) Froggo |
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- | ===== ProductMapDataTable ===== | + | ===== ProductMapObjDataTable===== |
- | The ProductMapDataTable is a simple object table that defines the way certain objects work, for instance: An object that moves on a path, or a generic object that does not need to be loaded at all times. | + | The ProductMapObjDataTableis a simple object table that defines the way certain objects work, for instance: An object that moves on a path, or a generic object that does not need to be loaded at all times. |
- | **Location:** /ObjectData/ProductMapDataTable.arc::/ProductMapDataTable/ProductMapDataTable.bcsv | + | **Location:** /ObjectData/ProductMapObjDataTable.arc::/ProductMapObjDataTable/ProductMapObjDataTable.bcsv |
=== Layout === | === Layout === | ||
- | The ProductMapDataTable is obviously a table. It is set out like so: | + | The ProductMapObjDataTableis obviously a table. It is set out like so: |
^ ModelName ^ ClassName ^ | ^ ModelName ^ ClassName ^ | ||
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=== Classes === | === Classes === | ||
- | The ProductMapDataTable makes use of many different classes that define how an object behaves. This is a comprehensive list of all known definitions. | + | The ProductMapObjDataTablemakes use of many different classes that define how an object behaves. This is a comprehensive list of all known definitions. |
^ Class ^ Function ^ | ^ Class ^ Function ^ |