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super_mario_galaxy_2:planetmapdatatable

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super_mario_galaxy_2:planetmapdatatable [2018/10/05 14:58]
Froggo created
super_mario_galaxy_2:planetmapdatatable [2018/12/01 04:18] (current)
Froggo fixed shit again because I'm a dumbfuck
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 | MiddleFlag | Much like LowFlag. If set to 1, the game will load the object in /​ObjectData/​ with Middle at the end when at a medium distance away. | | MiddleFlag | Much like LowFlag. If set to 1, the game will load the object in /​ObjectData/​ with Middle at the end when at a medium distance away. |
 | BloomFlag | Will load the file in /​ObjectData/​ with Bloom on the end if set to 1. |  | BloomFlag | Will load the file in /​ObjectData/​ with Bloom on the end if set to 1. | 
-| WaterFlag | Unknown. Likely used to identify ​if the planet has water collision. Only used on one planet, that being StarCreekPlanet. |+| WaterFlag | Used to identify ​water model so only one entry in the map is needed for placing the object. Set to 1 to enable. |
 | IndirectFlag | Unknown. | | IndirectFlag | Unknown. |
 | ForceLowScenarioName0-7 | Unknown. | | ForceLowScenarioName0-7 | Unknown. |
-//​**%%**%%NOTE:​ ALL OF THESE ARE OPTIONAL WHEN IMPORTING YOUR OWN PLANET**//+ 
 +To use the extra definitions (i.e. LowFlag, MiddleFlag, BloomFlag and WaterFlag), one must have a duplicate entry in the PlanetMapDataTable with these definitions enabled, the original having none of them enabled. 
 + 
 +//​**%%**%%NOTE:​ ALL OF THESE (EXCEPT ModelName) ​ARE OPTIONAL WHEN IMPORTING YOUR OWN PLANET**//
super_mario_galaxy_2/planetmapdatatable.1538751500.txt.gz · Last modified: 2018/10/05 14:58 by Froggo