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super_mario_64_ds:object_database [2018/05/28 14:19]
miles
super_mario_64_ds:object_database [2018/08/28 19:51] (current)
miles
Line 406: Line 406:
  
 ==== 10 - Chain Chomp ====  ==== 10 - Chain Chomp ==== 
 +Object ID: 10 (0x000A)\\
 +Actor ID: 219 (0x00DB)\\
 +Internal name:​ WANWAN\\
 +Requirement:​ Bank 7 must be set to 7.\\
 +Description:​ A Chomp chained to a ground-poundable wood pole. When freed, runs into [object=0033] then disappears.\\
 +Requires bank 4 to be set to 3, because this actor spawns the wooden pole.\\
 +
 ==== 15 - Goomba ====  ==== 15 - Goomba ==== 
 +Object ID: 15 (0x000F)\\
 +Actor ID: 200 (0x00C8)\\
 +Internal name:​ KURIBO\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ That well-known enemy from SMB.\\
 +
 +===Parameter 1:===
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked\\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star.\\
 +
 +C: Cap to spawn.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 16 - Small Goomba ====  ==== 16 - Small Goomba ==== 
 +Object ID: 16 (0x0010)\\
 +Actor ID: 201 (0x00C9)\\
 +Internal name:​ KURIBO_S\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ Parameter 1:\\
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked \\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star. The Silver Star won't spawn if you defeat it by bumping into it, so setting this is not recommended.\\
 +
 +C: Cap to spawn. Cap appears floating above the Goomba, so setting this to anything other than F is not recommended.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 17 - Large Goomba ====  ==== 17 - Large Goomba ==== 
 +Object ID: 17 (0x0011)\\
 +Actor ID: 202 (0x00CA)\\
 +Internal name:​ KURIBO_L\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ Paramater 1:\\
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked \\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star.\\
 +
 +C: Cap to spawn. Caps appear inside the Goomba, so setting this to anything other than F is not reccomended.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 19 - Bob-omb ====  ==== 19 - Bob-omb ==== 
-==== 21 - Koopa Troopa ====  +Object ID: 19 (0x0013)\\ 
-==== 22 - Small Koopa Troopa ==== +Actor ID: 206 (0x00CE)\\ 
 +Internal name:​ BOMBHEI\\ 
 +Requirement:​ None.\\ 
 +Description:​ That bomb enemy from SMB2. Can be picked up and thrown.\\ 
 +If grabbed underwater, the player can carry it like a green Koopa Shell.\\ 
 +Even though shell swimming has a timer, the Bob-omb will explode before the time is up.\\  
 +It can also be thrown underwater.\\ 
 + 
 +===Parameter 1:=== 
 +XXXX where\\ 
 + 
 +XXXX:\\ 
 +0000 - Walks back and forth. Starting direction appears to be random.\\ 
 +0001 - Walks in place. Doesn'​t attack.\\ 
 +0002 - Walks back and forth. Starting direction is forward.\\ 
 +0003 - Same as 0002?\\ 
 +0004 - Same as 0002?\\ 
 +0005 - Walks in circles.\\ 
 +0006 - Same as 0002?\\ 
 + 
 +(source: Hiccup)\\ 
 + 
 +==== 21 - Koopa Troopa ==== 
 + ​Object ID: 21 (0x0015)\\ 
 +Actor ID: 203 (0x00CB)\\ 
 +Internal name:​ NOKONOKO\\ 
 +Requirement:​ Bank 0 must be set to 1.\\ 
 +Description:​ Well-known enemy from SMB. Can be kicked out of its shell, and awards a blue coin when killed.\\ 
 +Eat the red variation for one-off fire breath. And kick the red shell to knock out enemies, like when you spit out a green shell.\\ 
 + 
 +===Parameter 1:=== 
 +XXXC\\ 
 +C: Color\\ 
 +0 - Green\\ 
 +1 - Red (unused)\\ 
 + 
 +==Misc. Info==\\ 
 +===VS Mode Practice Behaviours==\\ 
 +* On load: Freezes/​Crashes\\ 
 + 
 +==== 22 - Small Koopa Troopa ==== 
 +Object ID: 22 (0x0016)\\ 
 +Actor ID: 204 (0x00CC)\\ 
 +Internal name:​ NOKONOKO_S\\ 
 +Requirement:​ Bank 0 must be set to 1.\\ 
 +Description:​ Found in the small area of Tiny Huge Island.\\ 
 +Both colors act the same (maybe because the code to make it red is shared/​copied from the normal Koopa Troopa).\\ 
 + 
 +===Parameter 1:=== 
 +XXXC\\ 
 +C: Color\\ 
 +0 - Green\\ 
 +1 - Red (unused)\\ 
 + 
 +==Misc. Info==\\ 
 +===VS Mode Practice Behaviours==\\ 
 +* On load: Freezes/​Crashes\\ 
 ==== 48 - Unchained Chomp ====  ==== 48 - Unchained Chomp ==== 
-==== 51 - Chain Chomp Fence ====  +Object ID: 48 (0x0030)\\ 
-==== 57 - Mr. Blizzard ==== +Actor ID: 337 (0x0151)\\ 
 +Internal name:​ WANWAN2\\ 
 +Requirement:​ Bank 6 must be set to 1.\\ 
 +Description:​ A Chain Chomp that isn't attached to a pole, and instead wanders around following a set path carrying a Silver Star\\ 
 +(a Power Star in VS Mode) attached to its chain\\ 
 + 
 +===Parameter 1:=== 
 +XSPP where\\ 
 + 
 +S - Star ID for VS Mode. Set to F in normal mode levels in it appears in (i.e. Bob-omb Battlefield).\\ 
 +PP - Path ID\\ 
 + 
 +==== 51 - Chain Chomp Fence ==== 
 +Object ID: 51 (0x0033)\\ 
 +Actor ID: 41 (0x0029)\\ 
 +Internal name:​ WANWAN_SHUTTER\\ 
 +Requirement:​ Bank 7 must be set to 7.\\ 
 +Description:​ The fence [object=000A] runs into when freed. In Bob-Omb Battlefield,​\\  
 +it is used to prevent access to the 7th star. However, Vanish Luigi can go through it.\\ 
 + 
 +==== 57 - Mr. Blizzard ==== 
 +Object ID: 57 (0x0039)\\ 
 +Actor ID: 223 (0x00DF)\\ 
 +Internal name:​ SNOWMAN\\ 
 +Requirement:​ Bank 2 must be set to 5.\\ 
 +Description:​ A snowman that appears out of nowhere and throws snowballs at the player.\\ 
 +Can be defeated by running circles around it.\\ 
 + 
 +===Parameter 1:=== 
 +XXXX where\\ 
 + 
 +0000 - Bounce along Path 0\\ 
 +0002 - Bounce along Path 2\\ 
 +0003 - Bounce along Path 3\\ 
 +01FF - Stay in one place, hidden in the ground (used in Cool, Cool Mountain, Snowman'​s Land and Chief Chilly Challenge)\\ 
 +02FF - Same as 01FF? (used in Snowman'​s Land)\\ 
 ==== 58 - Mad Piano ====  ==== 58 - Mad Piano ==== 
 ==== 59 - Piranha Plant ====  ==== 59 - Piranha Plant ==== 
super_mario_64_ds/object_database.1527517170.txt.gz · Last modified: 2018/05/28 14:19 by miles