This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
super_mario_64_ds:object_database [2018/05/28 14:19] miles |
super_mario_64_ds:object_database [2018/08/28 19:51] (current) miles |
||
---|---|---|---|
Line 406: | Line 406: | ||
==== 10 - Chain Chomp ==== | ==== 10 - Chain Chomp ==== | ||
+ | Object ID: 10 (0x000A)\\ | ||
+ | Actor ID: 219 (0x00DB)\\ | ||
+ | Internal name: WANWAN\\ | ||
+ | Requirement: Bank 7 must be set to 7.\\ | ||
+ | Description: A Chomp chained to a ground-poundable wood pole. When freed, runs into [object=0033] then disappears.\\ | ||
+ | Requires bank 4 to be set to 3, because this actor spawns the wooden pole.\\ | ||
+ | |||
==== 15 - Goomba ==== | ==== 15 - Goomba ==== | ||
+ | Object ID: 15 (0x000F)\\ | ||
+ | Actor ID: 200 (0x00C8)\\ | ||
+ | Internal name: KURIBO\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: That well-known enemy from SMB.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked\\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star.\\ | ||
+ | |||
+ | C: Cap to spawn.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 16 - Small Goomba ==== | ==== 16 - Small Goomba ==== | ||
+ | Object ID: 16 (0x0010)\\ | ||
+ | Actor ID: 201 (0x00C9)\\ | ||
+ | Internal name: KURIBO_S\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: Parameter 1:\\ | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked \\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star. The Silver Star won't spawn if you defeat it by bumping into it, so setting this is not recommended.\\ | ||
+ | |||
+ | C: Cap to spawn. Cap appears floating above the Goomba, so setting this to anything other than F is not recommended.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 17 - Large Goomba ==== | ==== 17 - Large Goomba ==== | ||
+ | Object ID: 17 (0x0011)\\ | ||
+ | Actor ID: 202 (0x00CA)\\ | ||
+ | Internal name: KURIBO_L\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: Paramater 1:\\ | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked \\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star.\\ | ||
+ | |||
+ | C: Cap to spawn. Caps appear inside the Goomba, so setting this to anything other than F is not reccomended.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 19 - Bob-omb ==== | ==== 19 - Bob-omb ==== | ||
- | ==== 21 - Koopa Troopa ==== | + | Object ID: 19 (0x0013)\\ |
- | ==== 22 - Small Koopa Troopa ==== | + | Actor ID: 206 (0x00CE)\\ |
+ | Internal name: BOMBHEI\\ | ||
+ | Requirement: None.\\ | ||
+ | Description: That bomb enemy from SMB2. Can be picked up and thrown.\\ | ||
+ | If grabbed underwater, the player can carry it like a green Koopa Shell.\\ | ||
+ | Even though shell swimming has a timer, the Bob-omb will explode before the time is up.\\ | ||
+ | It can also be thrown underwater.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXX where\\ | ||
+ | |||
+ | XXXX:\\ | ||
+ | 0000 - Walks back and forth. Starting direction appears to be random.\\ | ||
+ | 0001 - Walks in place. Doesn't attack.\\ | ||
+ | 0002 - Walks back and forth. Starting direction is forward.\\ | ||
+ | 0003 - Same as 0002?\\ | ||
+ | 0004 - Same as 0002?\\ | ||
+ | 0005 - Walks in circles.\\ | ||
+ | 0006 - Same as 0002?\\ | ||
+ | |||
+ | (source: Hiccup)\\ | ||
+ | |||
+ | ==== 21 - Koopa Troopa ==== | ||
+ | Object ID: 21 (0x0015)\\ | ||
+ | Actor ID: 203 (0x00CB)\\ | ||
+ | Internal name: NOKONOKO\\ | ||
+ | Requirement: Bank 0 must be set to 1.\\ | ||
+ | Description: Well-known enemy from SMB. Can be kicked out of its shell, and awards a blue coin when killed.\\ | ||
+ | Eat the red variation for one-off fire breath. And kick the red shell to knock out enemies, like when you spit out a green shell.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXC\\ | ||
+ | C: Color\\ | ||
+ | 0 - Green\\ | ||
+ | 1 - Red (unused)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
+ | ==== 22 - Small Koopa Troopa ==== | ||
+ | Object ID: 22 (0x0016)\\ | ||
+ | Actor ID: 204 (0x00CC)\\ | ||
+ | Internal name: NOKONOKO_S\\ | ||
+ | Requirement: Bank 0 must be set to 1.\\ | ||
+ | Description: Found in the small area of Tiny Huge Island.\\ | ||
+ | Both colors act the same (maybe because the code to make it red is shared/copied from the normal Koopa Troopa).\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXC\\ | ||
+ | C: Color\\ | ||
+ | 0 - Green\\ | ||
+ | 1 - Red (unused)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
==== 48 - Unchained Chomp ==== | ==== 48 - Unchained Chomp ==== | ||
- | ==== 51 - Chain Chomp Fence ==== | + | Object ID: 48 (0x0030)\\ |
- | ==== 57 - Mr. Blizzard ==== | + | Actor ID: 337 (0x0151)\\ |
+ | Internal name: WANWAN2\\ | ||
+ | Requirement: Bank 6 must be set to 1.\\ | ||
+ | Description: A Chain Chomp that isn't attached to a pole, and instead wanders around following a set path carrying a Silver Star\\ | ||
+ | (a Power Star in VS Mode) attached to its chain\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XSPP where\\ | ||
+ | |||
+ | S - Star ID for VS Mode. Set to F in normal mode levels in it appears in (i.e. Bob-omb Battlefield).\\ | ||
+ | PP - Path ID\\ | ||
+ | |||
+ | ==== 51 - Chain Chomp Fence ==== | ||
+ | Object ID: 51 (0x0033)\\ | ||
+ | Actor ID: 41 (0x0029)\\ | ||
+ | Internal name: WANWAN_SHUTTER\\ | ||
+ | Requirement: Bank 7 must be set to 7.\\ | ||
+ | Description: The fence [object=000A] runs into when freed. In Bob-Omb Battlefield,\\ | ||
+ | it is used to prevent access to the 7th star. However, Vanish Luigi can go through it.\\ | ||
+ | |||
+ | ==== 57 - Mr. Blizzard ==== | ||
+ | Object ID: 57 (0x0039)\\ | ||
+ | Actor ID: 223 (0x00DF)\\ | ||
+ | Internal name: SNOWMAN\\ | ||
+ | Requirement: Bank 2 must be set to 5.\\ | ||
+ | Description: A snowman that appears out of nowhere and throws snowballs at the player.\\ | ||
+ | Can be defeated by running circles around it.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXX where\\ | ||
+ | |||
+ | 0000 - Bounce along Path 0\\ | ||
+ | 0002 - Bounce along Path 2\\ | ||
+ | 0003 - Bounce along Path 3\\ | ||
+ | 01FF - Stay in one place, hidden in the ground (used in Cool, Cool Mountain, Snowman's Land and Chief Chilly Challenge)\\ | ||
+ | 02FF - Same as 01FF? (used in Snowman's Land)\\ | ||
==== 58 - Mad Piano ==== | ==== 58 - Mad Piano ==== | ||
==== 59 - Piranha Plant ==== | ==== 59 - Piranha Plant ==== |