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//(credit goes to StapleButter and Kuribo64, original documentation is [[http://kuribo64.net/board/thread.php?id=1290|here]])//\\ | //(credit goes to StapleButter and Kuribo64, original documentation is [[http://kuribo64.net/board/thread.php?id=1290|here]])//\\ | ||
- | ===== Generic Objects ===== | + | ===== v Generic Objects ===== |
==== 1 - CCC-B Ice A ==== | ==== 1 - CCC-B Ice A ==== | ||
Line 403: | Line 403: | ||
==== 325 - Sound ==== | ==== 325 - Sound ==== | ||
- | ===== Enemies ===== | + | ===== v Enemies ===== |
==== 10 - Chain Chomp ==== | ==== 10 - Chain Chomp ==== | ||
+ | Object ID: 10 (0x000A)\\ | ||
+ | Actor ID: 219 (0x00DB)\\ | ||
+ | Internal name: WANWAN\\ | ||
+ | Requirement: Bank 7 must be set to 7.\\ | ||
+ | Description: A Chomp chained to a ground-poundable wood pole. When freed, runs into [object=0033] then disappears.\\ | ||
+ | Requires bank 4 to be set to 3, because this actor spawns the wooden pole.\\ | ||
+ | |||
==== 15 - Goomba ==== | ==== 15 - Goomba ==== | ||
+ | Object ID: 15 (0x000F)\\ | ||
+ | Actor ID: 200 (0x00C8)\\ | ||
+ | Internal name: KURIBO\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: That well-known enemy from SMB.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked\\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star.\\ | ||
+ | |||
+ | C: Cap to spawn.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 16 - Small Goomba ==== | ==== 16 - Small Goomba ==== | ||
+ | Object ID: 16 (0x0010)\\ | ||
+ | Actor ID: 201 (0x00C9)\\ | ||
+ | Internal name: KURIBO_S\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: Parameter 1:\\ | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked \\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star. The Silver Star won't spawn if you defeat it by bumping into it, so setting this is not recommended.\\ | ||
+ | |||
+ | C: Cap to spawn. Cap appears floating above the Goomba, so setting this to anything other than F is not recommended.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 17 - Large Goomba ==== | ==== 17 - Large Goomba ==== | ||
+ | Object ID: 17 (0x0011)\\ | ||
+ | Actor ID: 202 (0x00CA)\\ | ||
+ | Internal name: KURIBO_L\\ | ||
+ | Requirement: Bank 3 must be set to 1.\\ | ||
+ | Description: Paramater 1:\\ | ||
+ | XWEC\\ | ||
+ | |||
+ | X - Nothing?\\ | ||
+ | |||
+ | W: Determines [w]hen the cap should be spawned\\ | ||
+ | 0, F - Never\\ | ||
+ | 1 - If the character already unlocked\\ | ||
+ | 2 - Even if character not unlocked \\ | ||
+ | |||
+ | E: Extra contents\\ | ||
+ | 0, 2+ - None\\ | ||
+ | 1 - A Silver Star.\\ | ||
+ | |||
+ | C: Cap to spawn. Caps appear inside the Goomba, so setting this to anything other than F is not reccomended.\\ | ||
+ | 0 - Mario\\ | ||
+ | 1 - Luigi\\ | ||
+ | 2 - Wario\\ | ||
+ | F - None\\ | ||
+ | (source: Skawo)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
==== 19 - Bob-omb ==== | ==== 19 - Bob-omb ==== | ||
- | ==== 21 - Koopa Troopa ==== | + | Object ID: 19 (0x0013)\\ |
- | ==== 22 - Small Koopa Troopa ==== | + | Actor ID: 206 (0x00CE)\\ |
+ | Internal name: BOMBHEI\\ | ||
+ | Requirement: None.\\ | ||
+ | Description: That bomb enemy from SMB2. Can be picked up and thrown.\\ | ||
+ | If grabbed underwater, the player can carry it like a green Koopa Shell.\\ | ||
+ | Even though shell swimming has a timer, the Bob-omb will explode before the time is up.\\ | ||
+ | It can also be thrown underwater.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXX where\\ | ||
+ | |||
+ | XXXX:\\ | ||
+ | 0000 - Walks back and forth. Starting direction appears to be random.\\ | ||
+ | 0001 - Walks in place. Doesn't attack.\\ | ||
+ | 0002 - Walks back and forth. Starting direction is forward.\\ | ||
+ | 0003 - Same as 0002?\\ | ||
+ | 0004 - Same as 0002?\\ | ||
+ | 0005 - Walks in circles.\\ | ||
+ | 0006 - Same as 0002?\\ | ||
+ | |||
+ | (source: Hiccup)\\ | ||
+ | |||
+ | ==== 21 - Koopa Troopa ==== | ||
+ | Object ID: 21 (0x0015)\\ | ||
+ | Actor ID: 203 (0x00CB)\\ | ||
+ | Internal name: NOKONOKO\\ | ||
+ | Requirement: Bank 0 must be set to 1.\\ | ||
+ | Description: Well-known enemy from SMB. Can be kicked out of its shell, and awards a blue coin when killed.\\ | ||
+ | Eat the red variation for one-off fire breath. And kick the red shell to knock out enemies, like when you spit out a green shell.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXC\\ | ||
+ | C: Color\\ | ||
+ | 0 - Green\\ | ||
+ | 1 - Red (unused)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
+ | |||
+ | ==== 22 - Small Koopa Troopa ==== | ||
+ | Object ID: 22 (0x0016)\\ | ||
+ | Actor ID: 204 (0x00CC)\\ | ||
+ | Internal name: NOKONOKO_S\\ | ||
+ | Requirement: Bank 0 must be set to 1.\\ | ||
+ | Description: Found in the small area of Tiny Huge Island.\\ | ||
+ | Both colors act the same (maybe because the code to make it red is shared/copied from the normal Koopa Troopa).\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXC\\ | ||
+ | C: Color\\ | ||
+ | 0 - Green\\ | ||
+ | 1 - Red (unused)\\ | ||
+ | |||
+ | ==Misc. Info==\\ | ||
+ | ===VS Mode Practice Behaviours==\\ | ||
+ | * On load: Freezes/Crashes\\ | ||
==== 48 - Unchained Chomp ==== | ==== 48 - Unchained Chomp ==== | ||
- | ==== 51 - Chain Chomp Fence ==== | + | Object ID: 48 (0x0030)\\ |
- | ==== 57 - Mr. Blizzard ==== | + | Actor ID: 337 (0x0151)\\ |
+ | Internal name: WANWAN2\\ | ||
+ | Requirement: Bank 6 must be set to 1.\\ | ||
+ | Description: A Chain Chomp that isn't attached to a pole, and instead wanders around following a set path carrying a Silver Star\\ | ||
+ | (a Power Star in VS Mode) attached to its chain\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XSPP where\\ | ||
+ | |||
+ | S - Star ID for VS Mode. Set to F in normal mode levels in it appears in (i.e. Bob-omb Battlefield).\\ | ||
+ | PP - Path ID\\ | ||
+ | |||
+ | ==== 51 - Chain Chomp Fence ==== | ||
+ | Object ID: 51 (0x0033)\\ | ||
+ | Actor ID: 41 (0x0029)\\ | ||
+ | Internal name: WANWAN_SHUTTER\\ | ||
+ | Requirement: Bank 7 must be set to 7.\\ | ||
+ | Description: The fence [object=000A] runs into when freed. In Bob-Omb Battlefield,\\ | ||
+ | it is used to prevent access to the 7th star. However, Vanish Luigi can go through it.\\ | ||
+ | |||
+ | ==== 57 - Mr. Blizzard ==== | ||
+ | Object ID: 57 (0x0039)\\ | ||
+ | Actor ID: 223 (0x00DF)\\ | ||
+ | Internal name: SNOWMAN\\ | ||
+ | Requirement: Bank 2 must be set to 5.\\ | ||
+ | Description: A snowman that appears out of nowhere and throws snowballs at the player.\\ | ||
+ | Can be defeated by running circles around it.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXXX where\\ | ||
+ | |||
+ | 0000 - Bounce along Path 0\\ | ||
+ | 0002 - Bounce along Path 2\\ | ||
+ | 0003 - Bounce along Path 3\\ | ||
+ | 01FF - Stay in one place, hidden in the ground (used in Cool, Cool Mountain, Snowman's Land and Chief Chilly Challenge)\\ | ||
+ | 02FF - Same as 01FF? (used in Snowman's Land)\\ | ||
==== 58 - Mad Piano ==== | ==== 58 - Mad Piano ==== | ||
==== 59 - Piranha Plant ==== | ==== 59 - Piranha Plant ==== | ||
Line 457: | Line 646: | ||
==== 314 - Hidden Piranha Plant ==== | ==== 314 - Hidden Piranha Plant ==== | ||
- | ===== Bosses ===== | + | ===== v Bosses ===== |
==== 18 - Goomboss ==== | ==== 18 - Goomboss ==== | ||
+ | Object ID: 18 (0x0012)\\ | ||
+ | Actor ID: 198 (0x00C6)\\ | ||
+ | Internal name: KURIKING\\ | ||
+ | Requirement: Bank 1 must be set to 6.\\ | ||
+ | Description: Encountered in Goomboss Battle. Alternatively known as Goomba King.\\ | ||
+ | |||
+ | ===Other Requirments=== | ||
+ | 3=1 (contains Goomba)\\ | ||
+ | 4=1 (contains Key)\\ | ||
+ | 7=46\\ | ||
+ | |||
==== 40 - Bowser ==== | ==== 40 - Bowser ==== | ||
+ | Object ID: 40 (0x0028)\\ | ||
+ | Actor ID: 279 (0x0117)\\ | ||
+ | Internal name: KOOPA\\ | ||
+ | Requirement: None.\\ | ||
+ | Description: Other requirements:\\ | ||
+ | Only works in Bowser fight maps.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | 0 - Dark World Behaviour Patterns\\ | ||
+ | 1 - Fire Sea Behaviour Patterns\\ | ||
+ | 2 - Sky Behaviour Patterns (Can only be used in Sky - Fight)\\ | ||
+ | |||
==== 56 - King Bob-omb ==== | ==== 56 - King Bob-omb ==== | ||
+ | Object ID: 56 (0x0038)\\ | ||
+ | Actor ID: 189 (0x00BD)\\ | ||
+ | Internal name: BOMBKING\\ | ||
+ | Requirement: Bank 2 must be set to 2.\\ | ||
+ | Description: A big Bob-omb, that can be found on top summit of Bob-omb Battlefield. Formerly known as Big Bob-omb in this game and\\ other earlier games.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | FF followed by the Star ID.\\ | ||
+ | |||
+ | ===Notes:=== | ||
+ | - The behaviour of King Bob-Omb is hard-coded to match the Star ID with which the level was entered;\\ | ||
+ | Star 1 - Fight 1, Star 4 - Fight 2, any other star - Fight 2 (without music).\\ | ||
+ | - King Bob-Omb's position in a level is hard-coded to only work properly if placed at -2.998, 4.192, -4.597\\ | ||
+ | |||
+ | **Important:** Using King Bob-Omb requires that the level contains a Bob-Omb object (can be hidden under level), otherwise during\\ behaviour 1, after throwing a couple of Bob-Ombs, all subsequent Bob-Ombs will have totally corrupted textures. Reason for this is\\ unknown.\\ | ||
+ | |||
==== 65 - Whomp King ==== | ==== 65 - Whomp King ==== | ||
+ | Object ID: 65 (0x0041)\\ | ||
+ | Actor ID: 165 (0x00A5)\\ | ||
+ | Internal name: BATANKING\\ | ||
+ | Requirement: Bank 2 must be set to 3.\\ | ||
+ | Description: Takes 3 hits to destroy. Will only show up on star 1, regardless of which star he's intended to spawn on.\\ | ||
+ | |||
+ | Parameter 1:\\ | ||
+ | FF followed by Star ID eg. FF01 for Star 1. \\ | ||
+ | |||
+ | There should be a corresponding Star Marker with Parameters 2 followed by Star ID, eg. 21 for Star 1.\\ | ||
+ | |||
==== 68 - Big Boo ==== | ==== 68 - Big Boo ==== | ||
+ | Object ID: 68 (0x0044)\\ | ||
+ | Actor ID: 210 (0x00D2)\\ | ||
+ | Internal name: BOSS_TERESA\\ | ||
+ | Requirement: Bank 0 must be set to 2.\\ | ||
+ | Description: The Boo's larger brethren. Takes 3 hits to destroy and releases a Power Star.\\ | ||
+ | |||
+ | TODO:\\ | ||
+ | Figure out parameters.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | SSYY\\ | ||
+ | SS - Star ID (use 8+ with no matching Star Marker for no star)\\ | ||
+ | YY:\\ | ||
+ | 00 - Normal\\ | ||
+ | 01 - Does not appear to spawn. Needs investigation.\\ | ||
+ | 02 - Spawns when all Para1:2 Boos are defeated.\\ | ||
+ | 03 - King Boo (may require object LUIGI to function)\\ | ||
+ | 04 - Stays still, doesn't turn transparent, cannot be defeated or stomped but can be pushed around by walking into it.\\ | ||
+ | 05 - same as 4?\\ | ||
+ | |||
==== 151 - Big Mr. I ==== | ==== 151 - Big Mr. I ==== | ||
+ | Object ID: 151 (0x0097)\\ | ||
+ | Actor ID: 263 (0x0107)\\ | ||
+ | Internal name: EYEKUN_BOSS\\ | ||
+ | Requirement: Bank 1 must be set to 3.\\ | ||
+ | Description: Huge version of Mr. I seen in the attic in Big Boo's Haunt. It acts the same way as its smaller counterpart, but\\ | ||
+ | releases a Power Star when defeated, as opposed to a blue coin.\\ | ||
+ | |||
+ | Parameter 1: Star ID\\ | ||
+ | |||
==== 241 - Big Bully / Three Bullies ==== | ==== 241 - Big Bully / Three Bullies ==== | ||
+ | Object ID: 241 (0x00F1)\\ | ||
+ | Actor ID: 216 (0x00D8)\\ | ||
+ | Internal name: BOSS_DONKETU\\ | ||
+ | Requirement: Bank 0 must be set to 3.\\ | ||
+ | Description: A bigger version of the Bully. When defeated, a Power Star appears.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XTXS where\\ | ||
+ | |||
+ | T: Type\\ | ||
+ | 0,2,F - Big Bully\\ | ||
+ | 1 - Three bullies that spawn a Big Bully when defeated.\\ | ||
+ | |||
+ | S - Star ID. Requires matching Star Marker for the star to spawn.\\ | ||
+ | |||
==== 279 - Eyerok ==== | ==== 279 - Eyerok ==== | ||
+ | Object ID: 279 (0x0117)\\ | ||
+ | Actor ID: 176 (0x00B0)\\ | ||
+ | Internal name: IWANTE\\ | ||
+ | Requirement: Bank 0 must be set to 5.\\ | ||
+ | Description: TODO:\\ | ||
+ | Write the coordinates.\\ | ||
+ | |||
+ | Boss in Shifting Sand Land - pyramid. It uses its hands to attack, and can be killed by hitting the eye on each hand 3 times.\\ | ||
+ | |||
+ | PARAM 1:\\ | ||
+ | XYYY\\ | ||
+ | X - Star ID\\ | ||
+ | |||
+ | This object will only activate if you stand on it or the area around it in specific coordinates in Shifting Sand Land's Pyramid,\\ | ||
+ | and nowhere else.\\ | ||
+ | |||
==== 280 - Wiggler ==== | ==== 280 - Wiggler ==== | ||
+ | Object ID: 280 (0x0118)\\ | ||
+ | Actor ID: 248 (0x00F8)\\ | ||
+ | Internal name: HANACHAN\\ | ||
+ | Requirement: Bank 7 must be set to 27.\\ | ||
+ | Description: A caterpillar that tries to run over the player. When defeated, a Power Star appears, and Wiggler falls.\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | FF0X Star ID\\ | ||
+ | |||
==== 291 - Chief Chilly ==== | ==== 291 - Chief Chilly ==== | ||
+ | Object ID: 291 (0x0123)\\ | ||
+ | Actor ID: 218 (0x00DA)\\ | ||
+ | Internal name: KING_DONKETU\\ | ||
+ | Requirement: Bank 1 must be set to 5.\\ | ||
+ | Description: N/A\\ | ||
- | ===== Water Boxes ===== | + | ===== v Water Boxes ===== |
==== 119 - THI-T Water ==== | ==== 119 - THI-T Water ==== | ||
+ | Object ID: 119 (0x0077)\\ | ||
+ | Actor ID: 105 (0x0069)\\ | ||
+ | Internal name: TT_WATER\\ | ||
+ | Requirement: Bank 7 must be set to 26.\\ | ||
+ | Description: Water above entrance to Wiggler's Cave. Lowers and disappears when entrance broken. \\ | ||
+ | |||
+ | Uses FFFF.\\ | ||
+ | |||
==== 121 - THI-H water ==== | ==== 121 - THI-H water ==== | ||
+ | Object ID: 121 (0x0079)\\ | ||
+ | Actor ID: 107 (0x006B)\\ | ||
+ | Internal name: TD_WATER\\ | ||
+ | Requirement: Bank 7 must be set to 25.\\ | ||
+ | Description: Tiny Huge Island - Huge water above entrance to Wiggler's Cave. Lowers and disappears when entrance broken in Tiny\\ island.\\ | ||
+ | |||
+ | Use FFFF.\\ | ||
+ | |||
==== 129 - WDW Water ==== | ==== 129 - WDW Water ==== | ||
+ | Object ID: 129 (0x0081)\\ | ||
+ | Actor ID: 101 (0x0065)\\ | ||
+ | Internal name: WC_MIZU\\ | ||
+ | Requirement: Bank 7 must be set to 22.\\ | ||
+ | Description: Water whoms height can be adjusted via Object 125 (The water diamond)\\ | ||
+ | |||
+ | ===Parameter 1:=== | ||
+ | XXII\\ | ||
+ | |||
+ | II - Match this with the II of the Water Diamond.\\ | ||
+ | |||
==== 185 - JRB-S Water ==== | ==== 185 - JRB-S Water ==== | ||
+ | Object ID: 185 (0x00B9)\\ | ||
+ | Actor ID: 62 (0x003E)\\ | ||
+ | Internal name: KS_MIZU\\ | ||
+ | Requirement: Bank 7 must be set to 10.\\ | ||
+ | Description: N/A\\ | ||
+ | |||
==== 293 - CG Water ==== | ==== 293 - CG Water ==== | ||
+ | Object ID: 293 (0x0125)\\ | ||
+ | Actor ID: 338 (0x0152)\\ | ||
+ | Internal name: MC_WATER\\ | ||
+ | Requirement: Bank 7 must be set to 2.\\ | ||
+ | Description: The water box used in Castle grounds.\\ | ||
+ | |||
+ | Appears lower than its position if the two pillars in the castle basement have been groundpounded.\\ | ||
+ | |||
==== 303 - C-B Water ==== | ==== 303 - C-B Water ==== | ||
+ | Object ID: 303 (0x012F)\\ | ||
+ | Actor ID: 35 (0x0023)\\ | ||
+ | Internal name: C0_WATER\\ | ||
+ | Requirement: Bank 7 must be set to 5.\\ | ||
+ | Description: N/A\\ | ||
- | ===== Unused Objects ===== | + | ===== v Unused Objects ===== |
==== 0 - Player ==== | ==== 0 - Player ==== |