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super_mario_64_ds:object_database [2018/05/28 14:00]
miles
super_mario_64_ds:object_database [2018/08/28 19:51] (current)
miles
Line 3: Line 3:
 //(credit goes to StapleButter and Kuribo64, original documentation is [[http://​kuribo64.net/​board/​thread.php?​id=1290|here]])//​\\ //(credit goes to StapleButter and Kuribo64, original documentation is [[http://​kuribo64.net/​board/​thread.php?​id=1290|here]])//​\\
  
-===== Generic Objects =====+===== Generic Objects =====
  
 ==== 1 - CCC-B Ice A ==== ==== 1 - CCC-B Ice A ====
Line 403: Line 403:
 ==== 325 - Sound ====  ==== 325 - Sound ==== 
  
-===== Enemies =====+===== Enemies =====
  
 ==== 10 - Chain Chomp ====  ==== 10 - Chain Chomp ==== 
 +Object ID: 10 (0x000A)\\
 +Actor ID: 219 (0x00DB)\\
 +Internal name:​ WANWAN\\
 +Requirement:​ Bank 7 must be set to 7.\\
 +Description:​ A Chomp chained to a ground-poundable wood pole. When freed, runs into [object=0033] then disappears.\\
 +Requires bank 4 to be set to 3, because this actor spawns the wooden pole.\\
 +
 ==== 15 - Goomba ====  ==== 15 - Goomba ==== 
 +Object ID: 15 (0x000F)\\
 +Actor ID: 200 (0x00C8)\\
 +Internal name:​ KURIBO\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ That well-known enemy from SMB.\\
 +
 +===Parameter 1:===
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked\\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star.\\
 +
 +C: Cap to spawn.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 16 - Small Goomba ====  ==== 16 - Small Goomba ==== 
 +Object ID: 16 (0x0010)\\
 +Actor ID: 201 (0x00C9)\\
 +Internal name:​ KURIBO_S\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ Parameter 1:\\
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked \\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star. The Silver Star won't spawn if you defeat it by bumping into it, so setting this is not recommended.\\
 +
 +C: Cap to spawn. Cap appears floating above the Goomba, so setting this to anything other than F is not recommended.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 17 - Large Goomba ====  ==== 17 - Large Goomba ==== 
 +Object ID: 17 (0x0011)\\
 +Actor ID: 202 (0x00CA)\\
 +Internal name:​ KURIBO_L\\
 +Requirement:​ Bank 3 must be set to 1.\\
 +Description:​ Paramater 1:\\
 +XWEC\\
 +
 +X - Nothing?\\
 +
 +W: Determines [w]hen the cap should be spawned\\
 +0, F - Never\\
 +1 - If the character already unlocked\\
 +2 - Even if character not unlocked \\
 +
 +E: Extra contents\\
 +0, 2+ - None\\
 +1 - A Silver Star.\\
 +
 +C: Cap to spawn. Caps appear inside the Goomba, so setting this to anything other than F is not reccomended.\\
 +0 - Mario\\
 +1 - Luigi\\
 +2 - Wario\\
 +F - None\\
 +(source: Skawo)\\
 +
 +==Misc. Info==\\
 +===VS Mode Practice Behaviours==\\
 +* On load: Freezes/​Crashes\\
 +
 ==== 19 - Bob-omb ====  ==== 19 - Bob-omb ==== 
-==== 21 - Koopa Troopa ====  +Object ID: 19 (0x0013)\\ 
-==== 22 - Small Koopa Troopa ==== +Actor ID: 206 (0x00CE)\\ 
 +Internal name:​ BOMBHEI\\ 
 +Requirement:​ None.\\ 
 +Description:​ That bomb enemy from SMB2. Can be picked up and thrown.\\ 
 +If grabbed underwater, the player can carry it like a green Koopa Shell.\\ 
 +Even though shell swimming has a timer, the Bob-omb will explode before the time is up.\\  
 +It can also be thrown underwater.\\ 
 + 
 +===Parameter 1:=== 
 +XXXX where\\ 
 + 
 +XXXX:\\ 
 +0000 - Walks back and forth. Starting direction appears to be random.\\ 
 +0001 - Walks in place. Doesn'​t attack.\\ 
 +0002 - Walks back and forth. Starting direction is forward.\\ 
 +0003 - Same as 0002?\\ 
 +0004 - Same as 0002?\\ 
 +0005 - Walks in circles.\\ 
 +0006 - Same as 0002?\\ 
 + 
 +(source: Hiccup)\\ 
 + 
 +==== 21 - Koopa Troopa ==== 
 + ​Object ID: 21 (0x0015)\\ 
 +Actor ID: 203 (0x00CB)\\ 
 +Internal name:​ NOKONOKO\\ 
 +Requirement:​ Bank 0 must be set to 1.\\ 
 +Description:​ Well-known enemy from SMB. Can be kicked out of its shell, and awards a blue coin when killed.\\ 
 +Eat the red variation for one-off fire breath. And kick the red shell to knock out enemies, like when you spit out a green shell.\\ 
 + 
 +===Parameter 1:=== 
 +XXXC\\ 
 +C: Color\\ 
 +0 - Green\\ 
 +1 - Red (unused)\\ 
 + 
 +==Misc. Info==\\ 
 +===VS Mode Practice Behaviours==\\ 
 +* On load: Freezes/​Crashes\\ 
 + 
 +==== 22 - Small Koopa Troopa ==== 
 +Object ID: 22 (0x0016)\\ 
 +Actor ID: 204 (0x00CC)\\ 
 +Internal name:​ NOKONOKO_S\\ 
 +Requirement:​ Bank 0 must be set to 1.\\ 
 +Description:​ Found in the small area of Tiny Huge Island.\\ 
 +Both colors act the same (maybe because the code to make it red is shared/​copied from the normal Koopa Troopa).\\ 
 + 
 +===Parameter 1:=== 
 +XXXC\\ 
 +C: Color\\ 
 +0 - Green\\ 
 +1 - Red (unused)\\ 
 + 
 +==Misc. Info==\\ 
 +===VS Mode Practice Behaviours==\\ 
 +* On load: Freezes/​Crashes\\ 
 ==== 48 - Unchained Chomp ====  ==== 48 - Unchained Chomp ==== 
-==== 51 - Chain Chomp Fence ====  +Object ID: 48 (0x0030)\\ 
-==== 57 - Mr. Blizzard ==== +Actor ID: 337 (0x0151)\\ 
 +Internal name:​ WANWAN2\\ 
 +Requirement:​ Bank 6 must be set to 1.\\ 
 +Description:​ A Chain Chomp that isn't attached to a pole, and instead wanders around following a set path carrying a Silver Star\\ 
 +(a Power Star in VS Mode) attached to its chain\\ 
 + 
 +===Parameter 1:=== 
 +XSPP where\\ 
 + 
 +S - Star ID for VS Mode. Set to F in normal mode levels in it appears in (i.e. Bob-omb Battlefield).\\ 
 +PP - Path ID\\ 
 + 
 +==== 51 - Chain Chomp Fence ==== 
 +Object ID: 51 (0x0033)\\ 
 +Actor ID: 41 (0x0029)\\ 
 +Internal name:​ WANWAN_SHUTTER\\ 
 +Requirement:​ Bank 7 must be set to 7.\\ 
 +Description:​ The fence [object=000A] runs into when freed. In Bob-Omb Battlefield,​\\  
 +it is used to prevent access to the 7th star. However, Vanish Luigi can go through it.\\ 
 + 
 +==== 57 - Mr. Blizzard ==== 
 +Object ID: 57 (0x0039)\\ 
 +Actor ID: 223 (0x00DF)\\ 
 +Internal name:​ SNOWMAN\\ 
 +Requirement:​ Bank 2 must be set to 5.\\ 
 +Description:​ A snowman that appears out of nowhere and throws snowballs at the player.\\ 
 +Can be defeated by running circles around it.\\ 
 + 
 +===Parameter 1:=== 
 +XXXX where\\ 
 + 
 +0000 - Bounce along Path 0\\ 
 +0002 - Bounce along Path 2\\ 
 +0003 - Bounce along Path 3\\ 
 +01FF - Stay in one place, hidden in the ground (used in Cool, Cool Mountain, Snowman'​s Land and Chief Chilly Challenge)\\ 
 +02FF - Same as 01FF? (used in Snowman'​s Land)\\ 
 ==== 58 - Mad Piano ====  ==== 58 - Mad Piano ==== 
 ==== 59 - Piranha Plant ====  ==== 59 - Piranha Plant ==== 
Line 457: Line 646:
 ==== 314 - Hidden Piranha Plant ====  ==== 314 - Hidden Piranha Plant ==== 
  
-===== Bosses =====+===== Bosses =====
  
 ==== 18 - Goomboss ====  ==== 18 - Goomboss ==== 
 +Object ID: 18 (0x0012)\\
 +Actor ID: 198 (0x00C6)\\
 +Internal name:​ KURIKING\\
 +Requirement:​ Bank 1 must be set to 6.\\
 +Description:​ Encountered in Goomboss Battle. Alternatively known as Goomba King.\\
 +
 +===Other Requirments===
 +3=1 (contains Goomba)\\
 +4=1 (contains Key)\\
 +7=46\\
 +
 ==== 40 - Bowser ====  ==== 40 - Bowser ==== 
 +Object ID: 40 (0x0028)\\
 +Actor ID: 279 (0x0117)\\
 +Internal name:​ KOOPA\\
 +Requirement:​ None.\\
 +Description:​ Other requirements:​\\
 +Only works in Bowser fight maps.\\
 +
 +===Parameter 1:===
 +0 - Dark World Behaviour Patterns\\
 +1 - Fire Sea Behaviour Patterns\\
 +2 - Sky Behaviour Patterns (Can only be used in Sky - Fight)\\
 +
 ==== 56 - King Bob-omb ====  ==== 56 - King Bob-omb ==== 
 +Object ID: 56 (0x0038)\\
 +Actor ID: 189 (0x00BD)\\
 +Internal name:​ BOMBKING\\
 +Requirement:​ Bank 2 must be set to 2.\\
 +Description:​ A big Bob-omb, that can be found on top summit of Bob-omb Battlefield. Formerly known as Big Bob-omb in this game and\\ other earlier games.\\
 +
 +===Parameter 1:===
 +FF followed by the Star ID.\\
 +
 +===Notes:​===
 +- The behaviour of King Bob-Omb is hard-coded to match the Star ID with which the level was entered;\\
 +Star 1 - Fight 1, Star 4 - Fight 2, any other star - Fight 2 (without music).\\
 +- King Bob-Omb'​s position in a level is hard-coded to only work properly if placed at -2.998, 4.192, -4.597\\
 +
 +**Important:​** Using King Bob-Omb requires that the level contains a Bob-Omb object (can be hidden under level), otherwise during\\ behaviour 1, after throwing a couple of Bob-Ombs, all subsequent Bob-Ombs will have totally corrupted textures. Reason for this is\\ unknown.\\
 +
 ==== 65 - Whomp King ====  ==== 65 - Whomp King ==== 
 +Object ID: 65 (0x0041)\\
 +Actor ID: 165 (0x00A5)\\
 +Internal name:​ BATANKING\\
 +Requirement:​ Bank 2 must be set to 3.\\
 +Description:​ Takes 3 hits to destroy. Will only show up on star 1, regardless of which star he's intended to spawn on.\\
 +
 +Parameter 1:\\
 +FF followed by Star ID eg. FF01 for Star 1. \\
 +
 +There should be a corresponding Star Marker with Parameters 2 followed by Star ID, eg. 21 for Star 1.\\
 +
 ==== 68 - Big Boo ====  ==== 68 - Big Boo ==== 
 +Object ID: 68 (0x0044)\\
 +Actor ID: 210 (0x00D2)\\
 +Internal name:​ BOSS_TERESA\\
 +Requirement:​ Bank 0 must be set to 2.\\
 +Description:​ The Boo's larger brethren. Takes 3 hits to destroy and releases a Power Star.\\
 +
 +TODO:\\
 +Figure out parameters.\\
 +
 +===Parameter 1:===
 +SSYY\\
 +SS - Star ID (use 8+ with no matching Star Marker for no star)\\
 +YY:\\
 +00 - Normal\\
 +01 - Does not appear to spawn. Needs investigation.\\
 +02 - Spawns when all Para1:2 Boos are defeated.\\
 +03 - King Boo (may require object LUIGI to function)\\
 +04 - Stays still, doesn'​t turn transparent,​ cannot be defeated or stomped but can be pushed around by walking into it.\\
 +05 - same as 4?\\
 +
 ==== 151 - Big Mr. I ====  ==== 151 - Big Mr. I ==== 
 +Object ID: 151 (0x0097)\\
 +Actor ID: 263 (0x0107)\\
 +Internal name:​ EYEKUN_BOSS\\
 +Requirement:​ Bank 1 must be set to 3.\\
 +Description:​ Huge version of Mr. I seen in the attic in Big Boo's Haunt. It acts the same way as its smaller counterpart,​ but\\ 
 +releases a Power Star when defeated, as opposed to a blue coin.\\
 +
 +Parameter 1: Star ID\\
 +
 ==== 241 - Big Bully / Three Bullies ====  ==== 241 - Big Bully / Three Bullies ==== 
 +Object ID: 241 (0x00F1)\\
 +Actor ID: 216 (0x00D8)\\
 +Internal name:​ BOSS_DONKETU\\
 +Requirement:​ Bank 0 must be set to 3.\\
 +Description:​ A bigger version of the Bully. When defeated, a Power Star appears.\\
 +
 +===Parameter 1:===
 +XTXS where\\
 +
 +T: Type\\
 +0,2,F - Big Bully\\
 +1 - Three bullies that spawn a Big Bully when defeated.\\
 +
 +S - Star ID. Requires matching Star Marker for the star to spawn.\\
 +
 ==== 279 - Eyerok ====  ==== 279 - Eyerok ==== 
 +Object ID: 279 (0x0117)\\
 +Actor ID: 176 (0x00B0)\\
 +Internal name:​ IWANTE\\
 +Requirement:​ Bank 0 must be set to 5.\\
 +Description:​ TODO:​\\
 +Write the coordinates.\\
 +
 +Boss in Shifting Sand Land - pyramid. It uses its hands to attack, and can be killed by hitting the eye on each hand 3 times.\\
 +
 +PARAM 1:\\
 +XYYY\\
 +X - Star ID\\
 +
 +This object will only activate if you stand on it or the area around it in specific coordinates in Shifting Sand Land's Pyramid,​\\ ​
 +and nowhere else.\\
 +
 ==== 280 - Wiggler ====  ==== 280 - Wiggler ==== 
 +Object ID: 280 (0x0118)\\
 +Actor ID: 248 (0x00F8)\\
 +Internal name:​ HANACHAN\\
 +Requirement:​ Bank 7 must be set to 27.\\
 +Description:​ A caterpillar that tries to run over the player. When defeated, a Power Star appears, and Wiggler falls.\\
 +
 +===Parameter 1:===
 +FF0X Star ID\\
 +
 ==== 291 - Chief Chilly ====  ==== 291 - Chief Chilly ==== 
 +Object ID: 291 (0x0123)\\
 +Actor ID: 218 (0x00DA)\\
 +Internal name:​ KING_DONKETU\\
 +Requirement:​ Bank 1 must be set to 5.\\
 +Description:​ N/​A\\
  
-===== Water Boxes =====+===== Water Boxes =====
  
 ==== 119 - THI-T Water ====  ==== 119 - THI-T Water ==== 
 +Object ID: 119 (0x0077)\\
 +Actor ID: 105 (0x0069)\\
 +Internal name:​ TT_WATER\\
 +Requirement:​ Bank 7 must be set to 26.\\
 +Description:​ Water above entrance to Wiggler'​s Cave. Lowers and disappears when entrance broken. \\
 +
 +Uses FFFF.\\
 +
 ==== 121 - THI-H water ====  ==== 121 - THI-H water ==== 
 +Object ID: 121 (0x0079)\\
 +Actor ID: 107 (0x006B)\\
 +Internal name:​ TD_WATER\\
 +Requirement:​ Bank 7 must be set to 25.\\
 +Description:​ Tiny Huge Island - Huge water above entrance to Wiggler'​s Cave. Lowers and disappears when entrance broken in Tiny\\ island.\\ ​
 +
 +Use FFFF.\\
 +
 ==== 129 - WDW Water ====  ==== 129 - WDW Water ==== 
 +Object ID: 129 (0x0081)\\
 +Actor ID: 101 (0x0065)\\
 +Internal name:​ WC_MIZU\\
 +Requirement:​ Bank 7 must be set to 22.\\
 +Description:​ Water whoms height can be adjusted via Object 125 (The water diamond)\\
 +
 +===Parameter 1:===
 +XXII\\
 +
 +II - Match this with the II of the Water Diamond.\\
 +
 ==== 185 - JRB-S Water ====  ==== 185 - JRB-S Water ==== 
 +Object ID: 185 (0x00B9)\\
 +Actor ID: 62 (0x003E)\\
 +Internal name:​ KS_MIZU\\
 +Requirement:​ Bank 7 must be set to 10.\\
 +Description:​ N/​A\\
 +
 ==== 293 - CG Water ====  ==== 293 - CG Water ==== 
 +Object ID: 293 (0x0125)\\
 +Actor ID: 338 (0x0152)\\
 +Internal name:​ MC_WATER\\
 +Requirement:​ Bank 7 must be set to 2.\\
 +Description:​ The water box used in Castle grounds.\\
 +
 +Appears lower than its position if the two pillars in the castle basement have been groundpounded.\\
 +
 ==== 303 - C-B Water ====  ==== 303 - C-B Water ==== 
 +Object ID: 303 (0x012F)\\
 +Actor ID: 35 (0x0023)\\
 +Internal name:​ C0_WATER\\
 +Requirement:​ Bank 7 must be set to 5.\\
 +Description:​ N/​A\\
  
-===== Unused Objects =====+===== Unused Objects =====
  
 ==== 0 - Player ====  ==== 0 - Player ==== 
super_mario_64_ds/object_database.1527516043.txt.gz · Last modified: 2018/05/28 14:00 by miles