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super_mario_64:structs

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super_mario_64:structs [2019/11/02 06:04]
jesusyoshi54 [Mario]
super_mario_64:structs [2019/12/20 19:47]
jesusyoshi54 [Object]
Line 155: Line 155:
 | 0x10C | u32 |  | | 0x10C | u32 |  |
 | 0x110 | u32 |  | | 0x110 | u32 |  |
-| 0x114 | s32 | Moves Mario in Z direction ​while ontop of the object |+| 0x114 | s32 | Moves Mario's pitch while ontop of the object |
 | 0x118 | s32 | Spins Mario around while ontop of the object | | 0x118 | s32 | Spins Mario around while ontop of the object |
-| 0x11C | s32 | Moves Mario in X direction ​while ontop of the object |+| 0x11C | s32 | Moves Mario's roll while ontop of the object |
 | 0x120 | u32 | animation_list_ptr (set by 0x27 26 behavior command)| | 0x120 | u32 | animation_list_ptr (set by 0x27 26 behavior command)|
 | 0x124 | u32 | Held State | | 0x124 | u32 | Held State |
Line 247: Line 247:
 | 0x1A | u16 | action variable (different uses based on Mario->​0x0C) | | 0x1A | u16 | action variable (different uses based on Mario->​0x0C) |
 | 0x1C | u16 | Front tilt (just visuals?) | | 0x1C | u16 | Front tilt (just visuals?) |
-| 0x1E | u32 | squish_timer |+| 0x1E | u16 | squish_timer |
 | 0x20 | float | analogTilt | | 0x20 | float | analogTilt |
 | 0x24 | s16 | Yaw (Facing) rotation | | 0x24 | s16 | Yaw (Facing) rotation |
super_mario_64/structs.txt ยท Last modified: 2019/12/20 19:47 by jesusyoshi54