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super_mario_64:structs [2019/10/29 03:32] jesusyoshi54 [Level area(s)] |
super_mario_64:structs [2019/12/14 14:30] jesusyoshi54 [Mario] |
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| 0x1A | u16 | action variable (different uses based on Mario->0x0C) | | | 0x1A | u16 | action variable (different uses based on Mario->0x0C) | | ||
| 0x1C | u16 | Front tilt (just visuals?) | | | 0x1C | u16 | Front tilt (just visuals?) | | ||
- | | 0x1E | u32 | squish_timer | | + | | 0x1E | s16 | squish_timer | |
| 0x20 | float | analogTilt | | | 0x20 | float | analogTilt | | ||
| 0x24 | s16 | Yaw (Facing) rotation | | | 0x24 | s16 | Yaw (Facing) rotation | | ||
Line 301: | Line 301: | ||
| 0xBA | u16 | unused? | | | 0xBA | u16 | unused? | | ||
| 0xBC | float | highest y_pos achieved while gaining height | | | 0xBC | float | highest y_pos achieved while gaining height | | ||
- | | 0xC0 | float | y_pos offset (usually always 0.0f, but can be modified during cut-scenes) | | + | | 0xC0 | float | y_pos offset (modified while in quicksand or cutscenes, otherwise 0.0f) | |
===== References ===== | ===== References ===== |