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super_mario_64:level_commands

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super_mario_64:level_commands [2018/10/17 03:40]
David [2F: Setup Render Room] Added proper documentation for level command 0x2F
super_mario_64:level_commands [2019/04/10 15:59]
Andrey Linked to Macro section and explained the bit splitting on that object variable
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 ''​[<​color fuchsia>​BB BB</​color>​] [<color red>XX XX</​color>​] [<color green>YY YY</​color>​] [<color aqua>ZZ ZZ</​color>​] [?? ??​]''​ ''​[<​color fuchsia>​BB BB</​color>​] [<color red>XX XX</​color>​] [<color green>YY YY</​color>​] [<color aqua>ZZ ZZ</​color>​] [?? ??​]''​
  
-| <color fuchsia>​B</​color>​ | Object type ID (behavior, ​model, ​etc) |+| <color fuchsia>​B</​color>​ | Object type ID (references behaviour address and model id) and Y Rotation. First 7 bit are the Y-Rotationthe last 9 bit are the Object type ID. |
 | <color red>​X</​color>,<​color green>​Y</​color>,<​color aqua>​Z</​color>​ | Coordinates | | <color red>​X</​color>,<​color green>​Y</​color>,<​color aqua>​Z</​color>​ | Coordinates |
 | ?? | Always 00 00 ? | | ?? | Always 00 00 ? |
 +
 +[[sm64:​macro_objects|See here for more information]]
  
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super_mario_64/level_commands.txt ยท Last modified: 2020/11/21 15:10 by jesusyoshi54