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super_mario_64:fast3d_display_list_commands [2019/05/14 20:58] shygoo [03: G_MOVEMEM] fix |
super_mario_64:fast3d_display_list_commands [2019/05/14 21:27] shygoo [03: G_MOVEMEM] ospie |
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Note 2: The 4th and 8th bytes are just padding; they don't represent the alpha value. | Note 2: The 4th and 8th bytes are just padding; they don't represent the alpha value. | ||
- | The diffuse light is loaded using G_MV_L1 (0x86), and the segment address points to 16 bytes defining the color RGB value and normalized direction that the light is coming from. | + | The diffuse light is loaded using G_MV_L0 (0x86), and the segment address points to 16 bytes defining the color RGB value and normalized direction that the light is coming from. |
03 86 00 10 0E 00 00 08 // This loads the diffuse light from segment address 0x0E000008. | 03 86 00 10 0E 00 00 08 // This loads the diffuse light from segment address 0x0E000008. |