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super_mario_64:fast3d_display_list_commands

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super_mario_64:fast3d_display_list_commands [2019/05/14 20:58]
shygoo [03: G_MOVEMEM] fix
super_mario_64:fast3d_display_list_commands [2019/05/14 21:27]
shygoo [03: G_MOVEMEM] ospie
Line 64: Line 64:
   Note 2: The 4th and 8th bytes are just padding; they don't represent the alpha value.   Note 2: The 4th and 8th bytes are just padding; they don't represent the alpha value.
  
-The diffuse light is loaded using G_MV_L1 ​(0x86), and the segment address points to 16 bytes defining the color RGB value and normalized direction that the light is coming from.+The diffuse light is loaded using G_MV_L0 ​(0x86), and the segment address points to 16 bytes defining the color RGB value and normalized direction that the light is coming from.
  
   03 86 00 10 0E 00 00 08 // This loads the diffuse light from segment address 0x0E000008.   03 86 00 10 0E 00 00 08 // This loads the diffuse light from segment address 0x0E000008.
super_mario_64/fast3d_display_list_commands.txt ยท Last modified: 2022/05/31 02:34 by David