User Tools

Site Tools


sm64:collision_data

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
sm64:collision_data [2018/10/06 06:49]
David [Collision Types] Added collision type list
sm64:collision_data [2019/03/12 04:25] (current)
David [Collision Types] Updated with new info from Ukikipedia
Line 87: Line 87:
 | 0x00 | Environment default | N/A | | 0x00 | Environment default | N/A |
 | 0x01 | Burn / Frostbite | N/A | | 0x01 | Burn / Frostbite | N/A |
 +| 0x04 | Unused | Has exertion |
 +| 0x05 | Ceiling that Mario can climb on | N/A |
 +| 0x09 | Slow down Mario | N/A |
 | 0x0A | Death floor | N/A | | 0x0A | Death floor | N/A |
 | 0x0B | Close camera | N/A | | 0x0B | Close camera | N/A |
 | 0x0D | Water  | N/A | | 0x0D | Water  | N/A |
 | 0x0E | Water (flowing) | Water torrent force and rotation | | 0x0E | Water (flowing) | Water torrent force and rotation |
-| 0x12 | ?? Freezes game  | N/A |+| 0x12 | Intangible (Seperates BBH mansion from merry-go-round,​ for room usage) ​ | N/A |
 | 0x13 | Slippery | N/A | | 0x13 | Slippery | N/A |
 | 0x14 | Slippery (slightly) ​ | N/A | | 0x14 | Slippery (slightly) ​ | N/A |
 | 0x15 | Anti-slippery | N/A | | 0x15 | Anti-slippery | N/A |
-| 0x1B | Instant warp to area (see[[super_mario_64:​level_commands#​setup_instant_area_warp| Level script command 0x28]]) | N/A | +| 0x1A | Varied noise depending on terrain (mostly unused) | N/A | 
-| 0x1C | Instant warp to area | N/A | +| 0x1B | Instant warp to another ​area (see[[super_mario_64:​level_commands#​setup_instant_area_warp| Level script command 0x28]]) | N/A | 
-| 0x1D | Instant warp to area | N/A | +| 0x1C | Instant warp to another ​area | N/A | 
-| 0x1E | Instant warp to area | N/A | +| 0x1D | Instant warp to another ​area | N/A | 
-| 0x21 | Sand | N/A | +| 0x1E | Instant warp to another ​area | N/A | 
-| 0x22 | Quicksand (lethal, slow) | N/A |+| 0x21 | Sand (depth of 10 units) ​| N/A | 
 +| 0x22 | Quicksand (lethal, slow, depth of 160 units) | N/A |
 | 0x23 | Quicksand (lethal, instant) | N/A | | 0x23 | Quicksand (lethal, instant) | N/A |
-| 0x24 | Moving sand (flowing) | Moving sand direction and force | +| 0x24 | Moving quicksand (flowing, depth of 160 units) ​| Moving sand direction and force | 
-| 0x26 | Moving ​sand | N/A | +| 0x25 | Moving quicksand ​(flowing, depth of 25 units) | Moving sand direction and force | 
-| 0x27 | Moving ​sand (flowing) ​| Moving sand direction and force | +| 0x26 | Moving ​quicksand (depth of 60 units) ​| N/A | 
-| 0x28 | Wall / Fence | N/A | +| 0x27 | Moving ​quicksand ​(flowing, depth of 60 units) | Moving sand direction and force | 
-| 0x29 | Grass | N/A | +| 0x28 | Wall / Fence / Cannon ​| N/A | 
-| 0x2A | Un-climbable hill | N/A |+| 0x29 | Default floor with noise | N/A | 
 +| 0x2A | Slippery floor with noise | N/A |
 | 0x2C | Wind | Wind direction | | 0x2C | Wind | Wind direction |
 | 0x2D | Quicksand (lethal, flowing) | Moving sand direction and force | | 0x2D | Quicksand (lethal, flowing) | Moving sand direction and force |
 | 0x2E | Slippery Ice (CCM slide) | N/A | | 0x2E | Slippery Ice (CCM slide) | N/A |
 | 0x2F | Look up and warp (Wing cap entrance) | N/A | | 0x2F | Look up and warp (Wing cap entrance) | N/A |
-| 0x30 | Hard floor | N/A | +| 0x30 | Hard floor (Always has fall damage) ​| N/A | 
-| 0x32 | Death at bottom (alternate) ​| N/A |+| 0x32 | Surface Warp | N/A |
 | 0x33 | Timer start (Peach'​s secret slide) | N/A | | 0x33 | Timer start (Peach'​s secret slide) | N/A |
 | 0x34 | Timer stop (Peach'​s secret slide) | N/A | | 0x34 | Timer stop (Peach'​s secret slide) | N/A |
-| 0x35 | Solid and slippery (snow / sand) | N/A | +| 0x35 | Hard and slippery (Always has fall damage) | N/A | 
-| 0x36 | Snow / ice | N/A |+| 0x36 | Hard (Slide for CCM, Always has fall damage) ​| N/A |
 | 0x37 | Non-slippery areas in ice levels | N/A | | 0x37 | Non-slippery areas in ice levels | N/A |
 | 0x38 | Death at bottom with wind | N/A | | 0x38 | Death at bottom with wind | N/A |
Line 125: Line 130:
 | 0x6F | Camera-related (Bowser 1) | N/A | | 0x6F | Camera-related (Bowser 1) | N/A |
 | 0x70 | Camera-related (BOB) | N/A | | 0x70 | Camera-related (BOB) | N/A |
-| 0x72 | Inaccessible Area | N/A |+| 0x72 | Inaccessible Area, only used to restrict camera movement | N/A | 
 +| 0x73 | Slide with noise (unused) | N/A | 
 +| 0x74 | Slide with noise (unused) ​| N/A |
 | 0x75 | Camera-related (CCM) | N/A | | 0x75 | Camera-related (CCM) | N/A |
-| 0x76 | Wooden log breakable boxes | N/A | +| 0x76 | Surface with flags | N/A | 
-| 0x79 | Solid floor in slide terrain ​| N/A | +| 0x77 | Surface with flags (unused) | N/A | 
-| 0x7A | Activate switches | N/A |+| 0x78 | Possibly for camera behavior, has noise | N/A | 
 +| 0x79 | Slippery (for camera behavior) ​| N/A | 
 +| 0x7A | Activate switches ​or Dorrie ​| N/A |
 | 0x7B | Vanish cap walls | N/A | | 0x7B | Vanish cap walls | N/A |
 | 0xA6 | Painting wobble (BoB 1) | N/A | | 0xA6 | Painting wobble (BoB 1) | N/A |
sm64/collision_data.txt · Last modified: 2019/03/12 04:25 by David